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	<title>Comments on: Worldwake White Card Review</title>
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	<lastBuildDate>Tue, 07 Sep 2010 06:30:39 +0000</lastBuildDate>
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		<title>By: Blunt World</title>
		<link>http://www.mananation.com/worldwake-white-card-review/comment-page-1/#comment-10381</link>
		<dc:creator>Blunt World</dc:creator>
		<pubDate>Tue, 16 Feb 2010 21:06:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.mananation.com/?p=2444#comment-10381</guid>
		<description>Refraction Trap is a Beast, Talus Pal­adin is only okay, bad</description>
		<content:encoded><![CDATA[<p>Refraction Trap is a Beast, Talus Pal­adin is only okay, bad</p>
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		<title>By: Nicholas</title>
		<link>http://www.mananation.com/worldwake-white-card-review/comment-page-1/#comment-10239</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Tue, 09 Feb 2010 04:25:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.mananation.com/?p=2444#comment-10239</guid>
		<description>I have to disagree with you on &quot;Ruin Ghost&quot;. The mechanics of Zendikar block revolves heavily around lands (any wizard&#039;s designer will attest to that). For 2 mana casting cost and 1 mana to activate landfall ability anytime will totally &quot;ruin&quot; the game for your opponent. Thiink of geopede, windrider, lynx, hagra, baloth or any of those non-basic lands with come into play ability. Use it in junction with other landfall mechanics in Worldwake (eg. Admonition), this will sure draw fire from your opponent anytime! Using up a burst lightning, punishing fire, brink of disaster, disfigure or hideous end is one more step to keeping your other bombs alive too...it&#039;s not a 3 in limited, it&#039;s a 5.</description>
		<content:encoded><![CDATA[<p>I have to disagree with you on &#8220;Ruin Ghost&#8221;. The mechanics of Zendikar block revolves heavily around lands (any wizard&#8217;s designer will attest to that). For 2 mana casting cost and 1 mana to activate landfall ability anytime will totally &#8220;ruin&#8221; the game for your opponent. Thiink of geopede, windrider, lynx, hagra, baloth or any of those non-basic lands with come into play ability. Use it in junction with other landfall mechanics in Worldwake (eg. Admonition), this will sure draw fire from your opponent anytime! Using up a burst lightning, punishing fire, brink of disaster, disfigure or hideous end is one more step to keeping your other bombs alive too&#8230;it&#8217;s not a 3 in limited, it&#8217;s a 5.</p>
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		<title>By: ibanez</title>
		<link>http://www.mananation.com/worldwake-white-card-review/comment-page-1/#comment-10218</link>
		<dc:creator>ibanez</dc:creator>
		<pubDate>Sun, 07 Feb 2010 01:53:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.mananation.com/?p=2444#comment-10218</guid>
		<description>I&#039;m trying a mono white allies and it&#039;s working pretty awesome with honor of the pure, join the ranks, oblivion ring, paths, brave of the elements and the creatures. It is probably too wuik for control since turn 4 you can do serious damage and only falls against a DoJ but therefore, it&#039;s pretty easy to play around that having only 2 creatures on board or stuff like that. Their counters are pretty much useless and by the time they&#039;ve got the big creatures your&#039;s are bigger and with bonuses. Path to abyssal, baneslayer etc oblivion to planeswalkers and brave the elements for earthquakes, pyro etc.</description>
		<content:encoded><![CDATA[<p>I&#8217;m trying a mono white allies and it&#8217;s working pretty awesome with honor of the pure, join the ranks, oblivion ring, paths, brave of the elements and the creatures. It is probably too wuik for control since turn 4 you can do serious damage and only falls against a DoJ but therefore, it&#8217;s pretty easy to play around that having only 2 creatures on board or stuff like that. Their counters are pretty much useless and by the time they&#8217;ve got the big creatures your&#8217;s are bigger and with bonuses. Path to abyssal, baneslayer etc oblivion to planeswalkers and brave the elements for earthquakes, pyro etc.</p>
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		<title>By: Irrepressible</title>
		<link>http://www.mananation.com/worldwake-white-card-review/comment-page-1/#comment-10213</link>
		<dc:creator>Irrepressible</dc:creator>
		<pubDate>Sat, 06 Feb 2010 12:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mananation.com/?p=2444#comment-10213</guid>
		<description>I can&#039;t help but feel you&#039;re undervaluing Terra Eternal. While not phenomenal, I foresee (perhaps erroneously) the ever-ubiquitous Valakut decks plaguing constructed will start splashing white for it (and possibly for Ruin Ghost).</description>
		<content:encoded><![CDATA[<p>I can&#8217;t help but feel you&#8217;re undervaluing Terra Eternal. While not phenomenal, I foresee (perhaps erroneously) the ever-ubiquitous Valakut decks plaguing constructed will start splashing white for it (and possibly for Ruin Ghost).</p>
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		<title>By: Chili Sampler</title>
		<link>http://www.mananation.com/worldwake-white-card-review/comment-page-1/#comment-10199</link>
		<dc:creator>Chili Sampler</dc:creator>
		<pubDate>Fri, 05 Feb 2010 17:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.mananation.com/?p=2444#comment-10199</guid>
		<description>I like the idea of &quot;Kitesail Apprentice&quot; equiped with &quot;Unsythe, Killer of Kings&quot; on like turn three.  To build a deck with it I would want to make sure that I could protect the &quot;Stoneforge Mystic&quot;, since there will probably be no other way of dropping &quot;Unsythe, Killer of Kings&quot;.  But once it is down so fast, it will be hard to contend with in a kor deck.</description>
		<content:encoded><![CDATA[<p>I like the idea of &#8220;Kitesail Apprentice&#8221; equiped with &#8220;Unsythe, Killer of Kings&#8221; on like turn three.  To build a deck with it I would want to make sure that I could protect the &#8220;Stoneforge Mystic&#8221;, since there will probably be no other way of dropping &#8220;Unsythe, Killer of Kings&#8221;.  But once it is down so fast, it will be hard to contend with in a kor deck.</p>
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		<title>By: Kitesail Mentor</title>
		<link>http://www.mananation.com/worldwake-white-card-review/comment-page-1/#comment-10195</link>
		<dc:creator>Kitesail Mentor</dc:creator>
		<pubDate>Fri, 05 Feb 2010 12:04:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.mananation.com/?p=2444#comment-10195</guid>
		<description>I personally think you undervalue the Kitesail Apprentice a bit too much!

For instance, if you manage to trick an Unscythe, Killer of Kings into your hand, then onto the field using Stoneforge Mystic... a Kitesail Apprentice, suddently becomes a 5/5 flyer with the ability to bring two zombies on the field!!

Or cheap equipment such as bonesaw can make him a very viable threat early on as well.</description>
		<content:encoded><![CDATA[<p>I personally think you undervalue the Kitesail Apprentice a bit too much!</p>
<p>For instance, if you manage to trick an Unscythe, Killer of Kings into your hand, then onto the field using Stoneforge Mystic&#8230; a Kitesail Apprentice, suddently becomes a 5/5 flyer with the ability to bring two zombies on the field!!</p>
<p>Or cheap equipment such as bonesaw can make him a very viable threat early on as well.</p>
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		<title>By: Kokusho</title>
		<link>http://www.mananation.com/worldwake-white-card-review/comment-page-1/#comment-10117</link>
		<dc:creator>Kokusho</dc:creator>
		<pubDate>Mon, 01 Feb 2010 09:24:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.mananation.com/?p=2444#comment-10117</guid>
		<description>First things first...

What do the ratings represent? What constitutes a 1? 5?
Are they the same scale for limited and constructed?
If necessary, give examples of past cards with that rating.</description>
		<content:encoded><![CDATA[<p>First things first&#8230;</p>
<p>What do the ratings represent? What constitutes a 1? 5?<br />
Are they the same scale for limited and constructed?<br />
If necessary, give examples of past cards with that rating.</p>
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		<title>By: Russell Tassicker</title>
		<link>http://www.mananation.com/worldwake-white-card-review/comment-page-1/#comment-10116</link>
		<dc:creator>Russell Tassicker</dc:creator>
		<pubDate>Mon, 01 Feb 2010 07:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.mananation.com/?p=2444#comment-10116</guid>
		<description>Nice work Trick, I see about 3 different casual decks I want to make using some of these white cards. One bit of constructive criticism though (and this goes for the blue review too) your limited ratings seem a tad generous IMO. That said, thanks for sharing your thoughts!</description>
		<content:encoded><![CDATA[<p>Nice work Trick, I see about 3 different casual decks I want to make using some of these white cards. One bit of constructive criticism though (and this goes for the blue review too) your limited ratings seem a tad generous IMO. That said, thanks for sharing your thoughts!</p>
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	<item>
		<title>By: Jangles</title>
		<link>http://www.mananation.com/worldwake-white-card-review/comment-page-1/#comment-10113</link>
		<dc:creator>Jangles</dc:creator>
		<pubDate>Mon, 01 Feb 2010 06:03:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.mananation.com/?p=2444#comment-10113</guid>
		<description>I haven&#039;t played white in a while and I may never make a Kor deck, but I must say Kite­sail Apprentice has got to be one of my favorite artworks on the set.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t played white in a while and I may never make a Kor deck, but I must say Kite­sail Apprentice has got to be one of my favorite artworks on the set.</p>
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