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Worldwake Red Card Review

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Hello and wel­come to part 3 of our World­wake set review. The review and notes you see here are a col­lec­tion of feed­back from a num­ber of play­ers, rang­ing in skill level from FNM to Semi-Pro play­ers and up to the World of War­craft TCG World Cham­pion. My thanks go to: Billy Postleth­wait, John Dean, Glenn Jones, Jason Brown, Ricky Calarco, Andres Gar­cia, David Sharf­man and the ran­dom other peo­ple who helped col­lect thoughts and dis­cuss this set.

Be sure to see the other reviews:

Rat­ings Explanation:

Con­structed

  1. Unplayable
  2. Might see play, not likely
  3. Side­board card
  4. Main deck staple
  5. Arche­type defining
Lim­ited

  1. Hor­ri­ble pick
  2. Very weak pick
  3. Fine pick, might make deck
  4. High pick
  5. First pick in pack
Casual

  1. Not going to be played
  2. Kind of fun
  3. Fun
  4. Really fun
  5. Awe­some casual card

Akoum Bat­tlesinger

This guy is loads bet­ter than the High­land Bar­bar­ian spot in Ally decks, both con­structed and lim­ited, and at com­mon it isn’t unrea­son­able to hope for mul­ti­ples in a ZZW draft. When the World­wake pack comes around you’ll already know how com­mit­ted you are to allies and if you are then this guy should be a fairly high pick for you. He’s going to be a strong ally if the myth­i­cal Ally deck comes to exis­tence in constructed.

Con­structed: 3
Lim­ited: 4
Casual: 4

Bazaar Trader

It says a lot that Rose­wa­ter was con­cerned about print­ing this crea­ture, the abil­ity to “give” crea­tures to your oppo­nent can prove dan­ger­ous and is a rarely tapped resource in the game so its lim­i­ta­tions and true power lev­els are not well under­stood. There are com­bos crop­ping up around this guy but noth­ing that appears to be tier 1 wor­thy really. In lim­ited there is lit­tle to be said for it other than per­haps the dream Timmy play of the Trader and Abyssal Per­se­cu­tor

Con­structed: 3
Lim­ited: 2
Casual: 4

Bull Rush

One thing about red is that it, above all else, val­ues sim­plic­ity. This card is sim­ple. A com­bat trick to fill in holes in a lim­ited deck, but too weak to be seen in constructed.

Con­structed: 1
Lim­ited: 3
Casual: 2

Chain Reac­tion

Red con­trol. This card will almost always be a board clear (with rare excep­tions) and is good enough to see play in both lim­ited and con­structed. It won’t find a home in Red Aggro but will be quite com­fort­able in con­trol decks which include red.

Con­structed: 3
Lim­ited: 4
Casual: 2

Claws of Valakut

I love this card. Three mana for at least +2/+0 and first strike, and likely much more than that. It’s going to be a rea­son­ably strong pick in lim­ited and might even find a home in con­structed. The major prob­lem is that it is an aura and leaves you open to los­ing card advan­tage since it dies with the crea­ture, but the poten­tial gain, and even one crea­ture dead restores card advan­tage, and usu­ally one hit to the opponent’s head will prove beneficial.

Con­structed: 4
Lim­ited: 4
Casual: 4

Comet Storm

The promo card from the pre-release this could single-handedly put Red back on the table as a Stan­dard option deck. You need to spend 6 mana on it (3RR+1 for mult­kick) to make it bet­ter than fire­ball, and every addi­tional mana is only mak­ing it more and more deadly. For 10 mana (5RR+3) you’re deal­ing lethal with it.

Con­structed: 4
Lim­ited: 5
Casual: 5

Cosi’s Rav­ager

This one has poten­tial but it is too expen­sive to be really awe­some. It’s rel­e­gated to ‘decent’ sta­tus in lim­ited. And it’s not explo­sive enough to have any legs in stan­dard or constructed.

Con­structed: 2
Lim­ited: 3
Casual: 2

Crusher Zendikon

This is the mid­dle of the pack Zendikon, pretty good at 4/2 tram­pler for 3, but not awe­some. The 2 weak­ness is a big prob­lem since it all but guar­an­tees the land dies as it goes into com­bat unless it is unob­structed, and even then pretty much every direct dam­age spell kills it.

Con­structed: 3
Lim­ited: 3
Casual: 3

Cun­ning Sparkmage

They call me… Tim. Yeah, Tims are always good in lim­ited, and this is no excep­tion with haste so that it can ping the turn it comes into play.

Con­structed: 2
Lim­ited: 3
Casual: 3

Death­forge Shaman

This one is strong, a good invest­ment as it means you’re get­ting a 4/3 and if you mult­kick it’s an auto-doubling of the mana invest­ment. It becomes pro­hib­i­tive pretty quick but it does what Red does best, deals points to the dome.

Con­structed: 3
Lim­ited: 3
Casual: 3

Drag­on­mas­ter Outcast

World­wake’s response to Zendikar’s Scute Mob is pretty strong, the main ben­e­fit is that it makes sep­a­rate crea­tures which need to be addressed rather than just killing the prob­lem caus­ing crea­ture. The {R} cast­ing cost is a trap for newer play­ers who will drop it on turn 1 and hope it is alive when it reaches the turn to go active.

Con­structed: 4
Lim­ited: 5
Casual: 5

Gob­lin Roughrider

Sim­ple. 3 mana for a 3/2. It’s not bad… but it’s not great.

Con­structed: 2
Lim­ited: 3
Casual: 3

Gro­tag Thrasher

He’s expen­sive but not so expen­sive that he won’t see some lim­ited play. The abil­ity to dis­al­low a blocker can be a game win­ner, but he’s just more expen­sive than we’d all like.

Con­structed: 1
Lim­ited: 3
Casual: 2

Kazuul, Tyrant of the Cliffs

This guy is bomb wor­thy, poten­tially a defin­ing card for con­structed against an aggro heavy metagame, but def­i­nitely a lim­ited bomb, and one card that seems des­tined to be many EDH Gen­er­als. I love this guy, I like the design and the fla­vor of him. A war­rior who can be paid to stop rein­forc­ing you against the oncom­ing attack. This guy is already a 5/4 for five mana, and then to make tokens that are stronger than the nor­mal wee­nie attacker is real strong.

Con­structed: 4
Lim­ited: 5
Casual: 5

Mor­dant Dragon

He’s not con­structed playable, and I don’t really under­stand why the flame-breathing is {1}{R} rather than the cus­tom­ary {R}. I guess it’s because the dam­age is, in the­ory, being done twice. Meh. Over­all this guy is too expen­sive to really be awe­some in con­structed com­pared to the other drag­ons we have access to. Lim­ited and Casual bomb though.

Con­structed: 2
Lim­ited: 4
Casual: 5

Quest for the Gob­lin Lord

It’s a Lord enchant­ment! Well, it’s not really a lord as it only buffs strength and not tough­ness, but it still has every Timmy’s heart and will see some play if red aggro takes off I imagine.

Con­structed: 3
Lim­ited: 3
Casual: 5

Ric­o­chet Trap

This is one that will see play. It’s going to be prob­a­bly a side­board card in stan­dard, and it might see some main love in Lim­ited, but it’s noth­ing ridiculous.

Con­structed: 3
Lim­ited: 3
Casual: 4

Roil­ing Terrain

Land destruc­tion is always a tough theme to carry off in a deck. Wiz­ards has lim­ited the num­ber of LD spells acces­si­ble to play­ers since it has con­sis­tently proven to be one of the most “un-fun” parts of Magic. Ironic since Stone Rain is the most reprinted card ever. In any case, this card is mar­ginal. A 4 mana land destruc­tion spell is cheap in a world with­out land destruc­tion spells, and on par for the world we’re liv­ing in, but par is hardly good enough to build a hole-in-one deck. Skip it all around I say.

Con­structed: 2
Lim­ited: 2
Casual: 2

Rum­bling Aftershocks

This is a johnny spell. Do with it what you will. But I highly doubt we’ll see it any­where other than the ran­dom lim­ited deck that has enough multi-kicker and kicker spells to make this one not suck.

Con­structed: 1
Lim­ited: 3
Casual: 2

Sear­ing Blaze

I love this spell. The {R}{R} is unpleas­ant but not undoable and it is at least as good as your money, or it is 3 times as good if you played a land. I doubt we’ll see it in con­structed, though I sup­pose we could in some RDW build.

Con­structed: 3
Lim­ited: 4
Casual: 3

Skit­ter of Lizards

He’s a decent haste–y one drop but becomes pretty bad past the first multi-kick. Cast him for {1} or {3} and enjoy, past that he becomes way over­costed. Even the {3} is not that great of a deal.

Con­structed: 2
Lim­ited: 3
Casual: 3

Slaver­ing Nulls

Mind­less Null got a lot of flack last set for being so bad. This guy is actu­ally decent. With no draw­back other than lack­ing tough­ness, he will do well in the pop­u­lar R/B arche­type draft decks. Not likely to find a home in con­structed though.

Con­structed: 2
Lim­ited: 3
Casual: 3

Stone Idol Trap

I mis­read this card the first time I read it, as a card which put out a huge dude to attack along­side your other attack­ers, but the token’s tough­ness didn’t make much sense. Then after reread­ing I real­ized this guy is just meant to pop out when you’re being attacked… and well… I’m not a huge fan. He’s a 6/12 so he’s likely to sur­vive the assault. And then you do get to attack with him for the one fol­low­ing turn, before he is exiled. Con­sid­er­ing I can get Ball Light­ning as an attacker for {R}{R}{R} and that he can only block one crea­ture, I’d say his sweet spot is when you’re being attacked by 3 or more crea­tures. But that’s in lim­ited, I’m not a big fan of him in con­structed. Or casual for that matter.

Con­structed: 2
Lim­ited: 3
Casual: 3

Tuk­tuk Scrapper

Another tool­box ally, he has his uses but we’re not see­ing enough preva­lent arti­facts for him to be a big beater. Now if the next set is arti­fact themed… Or if Eldrazi do indeed prove to be arti­fact crea­tures then this could prove quite useful.

Con­structed: 3
Lim­ited: 3
Casual: 3

Trick Jarrett is the host and founder of ManaNation.com, he writes, edits, covers, and spoils Magic for a living. Playing it whenever he can manage to find the time. He is engaged to a lovely woman who refuses to learn Magic, and they have a cute cocker-spaniel puppy who is all too eager to play Magic.

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Comments

  1. I think you have mis­read Comet Storm. You can­not choose the same tar­get twice. Hence the clause “choose a tar­get. then choose another tar­get for each time it was kicked.”

    I will refer to the equa­tion that I came up with a while back that I posted on the spoiler to this card on mananation:

    n=(x-2) when x is an inte­ger > 2
    x mana: n dmg/1 tar­get or (n-1) dmg/2 tar­gets or (n-2) dmg/3 tar­gets or (n-3) dmg/4 targets …”

    Forrest Young | February 2, 2010, 1:04 am | #
  2. Hon­estly, these reviews are prac­ti­cally worth­less for lim­ited when you only use the scale from 2–5, and give very few 2s. The cards are clearly more finely grained in power than sug­gested by giv­ing most of them threes.

    In par­tic­u­lar, some rat­ings are atro­ciously mis­guided. Bull Rush is in no way even remotely close to Cun­ning Spark­mage in lim­ited power. Cun­ning Spark­mage is a card one would be very happy first pick­ing whereas Bull Rush is one of the last picks. Maybe if you have a deck with a bunch of bears and they have a lot of Hal­i­mar Exca­va­tors and Cal­cite Snap­pers you would con­sider sid­ing Bull Rush in, but you know your draft went awry if this is in your start­ing 40.

    And when Quest for the Gob­lin Lord also gets a three for lim­ited, it just gives off the impres­sion there was not much over­sight given to these reviews.

    Tails2k5 | February 2, 2010, 2:31 am | #
  3. @Forrest — You’re right, I com­pletely mis­un­der­stood the card. I believed that it could tar­get the same tar­get again and again. Thanks for the clarification.

    @Tails2k5 — You’re right, in terms of com­par­ing the rat­ing num­bers the reviews are sub par. To be hon­est I haven’t gone through and com­pared what cards got the same scores to see if they were of near equal power lev­els. Instead I was using a gen­eral rat­ing and going from there.

    ManaNation | February 2, 2010, 9:03 am | #
  4. I think it is dif­fi­cult to judge how a card will do in casual. Chain Reac­tion is a good card in any for­mat, if it isn’t too expen­sive, and I know some peo­ple that would build a deck around Roil­ing Terrain.

    Jangles | February 2, 2010, 11:27 am | #
  5. that akoum bat­tlesinger def­i­nitely has boobs… its not a guy its a gal lol

    llama | February 2, 2010, 1:16 pm | #
  6. lol claws of valakut higher than chain reaction…

    alex | February 2, 2010, 10:47 pm | #
  7. I agree with Tails2k5., Trick, I’ve read through all your arti­cles on review for World­wake (you can see my com­ments across all the arti­cles) and it’s good but flawed. Giv­ing a 3 for spark­mage and bull rush and a 4 for bat­tlesinger is totally out of sync here. A spark­mage with haste (who cares about his stats?) is incred­i­ble. Out­weight­ing his other pre­de­ces­sors like pyro­mancer or stinger. In all the allies, I would rate bat­tlesinger lower than the oth­ers. Once again, you’re not rat­ing the card in accor­dance with other rel­e­vant cards in its respec­tive for­mats. If one is play­ing ally deck, whether in lim­ited or stan­dard if pos­si­ble, you do not want your ally crea­tures to die…period. Hurl­ing your allies in with a +2/+0 is a sure way to kill your allies (sure it takes out the enemy’s crea­ture too but that isn’t the point in ally theme deck) but also takes out your ally abilities.

    Some of the ally crea­tures that requires the more ally on bat­tle­field the bet­ter in:
    (a) Ondu cleric
    (b) Talus pal­adin
    © Hal­i­mar Exca­va­tor
    (d) Jwari Shapeshifter
    (e) Agadeem Occultist
    (f) Harabaz Druid
    (g) Vast­wood Ani­mist
    (h) Hagra dia­bolist
    (i) Bala Ged
    (j) Tajuru Archer
    (k) Murasa Pyro­mancer
    (l) Kazuul War­lord
    (m) Sea gate loremaster

    Any­way, I think you see the point here…ally’s theme is “unity is strength”. Don’t let your allies die easily.

    Nicholas | February 9, 2010, 12:12 am | #
  8. sorrie…it’s a +1/+0 for ally tagged to battlesinger…with that in mind, it’s rat­ing should go down to a 2 at most.

    Nicholas | February 9, 2010, 12:14 am | #
  9. don’t look at skit­ter of liz­zards like a bad idea. it is an improved RAGING GOBLIN.
    even some­what lategame, you will not be dis­sat­is­fied by draw­ing it.

    Wilxy-x | February 9, 2010, 12:58 pm | #

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