ManaNation.com is your

Magic the Gathering

destination for articles, podcasts, news and more!
XMTG - An awesome webcomic about: Magic the Gathering, Philosophy and Geekery

Current Events

Worldwake Misc. Card Review

Wel­come to all our new vis­i­tors from Wizards.com, we hope you enjoy the site! Be sure to fol­low @mananation on twit­ter for Magic news, spoil­ers and articles!

Hello and wel­come to part 6 of our World­wake set review. The review and notes you see here are a col­lec­tion of feed­back from a num­ber of play­ers, rang­ing in skill level from FNM to Semi-Pro play­ers and up to the World of War­craft TCG World Cham­pion. My thanks go to: Billy Postleth­wait, John Dean, Glenn Jones, Jason Brown, Ricky Calarco, Andres Gar­cia, David Sharf­man and the ran­dom other peo­ple who helped col­lect thoughts and dis­cuss this set.

Be sure to see the other reviews:

Rat­ings Explanation:

Con­structed

  1. Unplayable
  2. Might see play, not likely
  3. Side­board card
  4. Main deck staple
  5. Arche­type defining
Lim­ited

  1. Hor­ri­ble pick
  2. Very weak pick
  3. Fine pick, might make deck
  4. High pick
  5. First pick in pack
Casual

  1. Not going to be played
  2. Kind of fun
  3. Fun
  4. Really fun
  5. Awe­some casual card

Mul­ti­color

Nov­ablast Wurm

A seven mana 7/7 who blows apart the rest of the bat­tle­field seems pretty good but this is a ‘win more’ sort of card so it’s rel­e­gated to casual. If you’ve laid a 7 mana 7/7 in a con­structed match and it gets in for a swing, then you’ve prob­a­bly already won the game. Your oppo­nent doesn’t have answers, and you could be doing so much more with that mana.

Con­structed: 3
Lim­ited: 5
Casual: 5

Wrex­ial, the Risen Deep

This dude is a def­i­nite lim­ited bomb and is des­tined for many EDH decks as a gen­eral. He should be quite pop­u­lar, but will he see con­structed play. No. Never.

Con­structed: 1
Lim­ited: 5
Casual: 5

Col­or­less

Amulet of Vigor

The best we can think of is that this might find a home in some eter­nal for­mats and some bro­ken com­bos, but oth­er­wise it doesn’t hold a lot of promise for con­structed or casual.

Con­structed: 2
Lim­ited: 2
Casual: 2

Basilisk Col­lar

This equip­ment is absolutely stun­ning in lim­ited. It turns any crea­ture into a Vam­pire Nighthawk and we all know how awe­some that is. It’s even good enough it might make some play in con­structed aggro decks, though there’s no guarantee.

Con­structed: 3
Lim­ited: 4
Casual: 5

Ever­flow­ing Chalice

This might get the award for the most under­est­mated card of the set. But it is truly insanely awe­some and should prob­a­bly see play in Con­structed as the mod­ern day ver­sion of Mind Stone to help accel­er­ate decks and push their mana further.

Con­structed: 4
Lim­ited: 5
Casual: 5

Ham­mer of Ruin

This one is a bit of a let down, it’s okay in lim­ited as you’ll want to keep your opponent’s toys under con­trol but it won’t see any action else­where. Per­haps in EDH as an anti-Jitte weapon.

Con­structed: 1
Lim­ited: 3
Casual: 3

Hedron Rover

This one is okay in lim­ited, it’s a col­or­less Baloth basi­cally. But it won’t be cross­ing into any other for­mats I don’t think.

Con­structed: 1
Lim­ited: 3
Casual: 1

Kite­sail

This one is pretty bad, 4 mana to give a crea­ture +1/+0 and fly­ing? Just unap­peal­ing and costly. Avoid. Then again it is eva­sion in some form, so it could see some lim­ited play.

Con­structed: 1
Lim­ited: 2
Casual: 1

Lode­stone Golem

This is going to be a fairly awe­some and pop­u­lar card. It’s got the same stats as the old Jug­ger­naut which saw play, and it is detri­men­tal to non-artifact spells, so it will see some play for the con­trol decks.

Con­structed: 4
Lim­ited: 3
Casual: 4

Pilgrim’s Eye

Hey look! In the sky! It’s a bird! It’s a plane! It’s Civic Wayfinder with wings! He’ll be a high pick in draft for his abil­ity to go into any color and help fix your mana.

Con­structed: 2
Lim­ited: 4
Casual: 3

Razor Boomerang

This one makes lit­tle sense to me. It’s a ter­ri­ble card and the fla­vor doesn’t even make sense really. 5 mana to deal 1 dam­age. ONE. ONE!!!! This just is so bad it’s not even funny.

Con­structed: 1
Lim­ited: 1
Casual: 1

Seer’s Sun­dial

It’s not your daddy’s Horn of Greed. It might be playable in casual for the card advan­tage, but at 4 mana and then 2 to draw the first card off of it, it seems like a poor investment.

Con­structed: 1
Lim­ited: 3
Casual: 2

Walk­ing Atlas

Ignor­ing the mind bend­ingly bad over­sight of leav­ing ‘Arti­fact’ off the type line, the card seems rea­son­able in lim­ited. The abil­ity to drop the extra land and ben­e­fit from mul­ti­ple land falls, but he’s far from spec­tac­u­lar. Not a con­structed viable card and likely not a casual card either.

Con­structed: 1
Lim­ited: 3
Casual: 2

Lands

Bojuka Bog

This one will def­i­nitely see con­structed play, prob­a­bly in Extended as a land Tormod’s Crypt to bat­tle Dredge. Espe­cially in the Dark Depths decks.

Con­structed: 4
Lim­ited: 3
Casual: 4

Celes­tial Colonnade

All of the dual man lands are pretty awe­some, this one was the first one we saw. It’s rather expen­sive to con­tin­u­ally acti­vate, but a 4/4 flier is good stuff.

Con­structed: 4
Lim­ited: 5
Casual: 4

Creep­ing Tar Pit

Again, a strong dual man-land and being straight up unblock­able is pretty sweet. This is per­haps my favorite of the man lands though that might be a con­tro­ver­sial view.

Con­structed: 4
Lim­ited: 5
Casual: 4

Dread Stat­u­ary

The sole non-dual man-land, this one is okay in lim­ited, 4 mana for the 4/2 with no abil­i­ties. The 2 tough­ness is pretty dis­ap­point­ing, but if there is an open field four points of dam­age is a good thing to send at your opponent.

Con­structed: 2
Lim­ited: 3
Casual: 3

Eye of Ugin

This… this… I just can’t han­dle it. It is either going to be amaz­ing, or a total dis­ap­point­ment. This sort of force­ful fore shad­ow­ing is quite a strong move by Wiz­ards. The Eldrazi had bet­ter be aston­ish­ing on the level of Planeswalk­ers, or I’m going to be dis­ap­pointed. They need to be playable at a con­structed level. To put a card that’s main pur­pose is use­less, and to have a high costed, but use­ful, deck tutor.

Con­structed: ?
Lim­ited: ?
Casual: ?

Hal­i­mar Depths

This one will def­i­nitely see some play, a Sensei’s Divin­ing Top on a land. And it has some excel­lent ties with Trea­sure Hunt. This is my favorite World­wake do-something land.

Con­structed: 3
Lim­ited: 4
Casual: 5

Khalni Gar­den

This one is on the weaker side of the do-something lands, but still pretty good. A free token even as a blocker is noth­ing to sneeze at, an with other stuff in the for­mat there is always some­thing to be done. A first pick? No. A high pick? Not really, but maybe.

Con­structed: 3
Lim­ited: 3
Casual: 3

Lava­claw Reaches

This is going to see play in both Con­structed and Lim­ited. It’ll prob­a­bly replace the R/B M10 dual in Jund since that one rarely came into play untapped any­ways. This gives them another beater and still fixes the mana. And given the pop­u­lar­ity of R/B draft it will also be a high pick in draft.

Con­structed: 4
Lim­ited: 4
Casual: 4

Quick­sand

This prob­a­bly wins the award for the lease rel­e­vant reprint in the set. –1/-2 is not what it used to be. Now rather than killing a crea­ture it just ham­pers them. And in a set where it seems like the good crea­tures all fly, then this is dou­bly irrelevant.

Con­structed: 2
Lim­ited: 3
Casual: 2

Rag­ing Ravine

This is the best of the dual man-lands, get­ting big­ger on every attack and at a rea­son­able cost, this dude is going to be in every deck that runs the colors.

Con­structed: 4
Lim­ited: 4
Casual: 5

Sejiri Steppe

This is my least favorite of the do-something lands, and prob­a­bly the worst of them. It will be a solid play in lim­ited but prob­a­bly not to see any play in constructed.

Con­structed: 2
Lim­ited: 3
Casual: 3

Smol­der­ing Spires

The inabil­ity to block can lead to the win, but oth­er­wise mid-game it’s very unim­por­tant. As above, rather under­whelm­ing though this one may be worse in limited.

Con­structed: 2
Lim­ited: 3
Casual: 3

Stir­ring Wildwood

This is the best of the dual man-lands, a 3/4 and has reach, so it plays excel­lent defense, a trait the other ones all seem to lack. Also G/W is a pow­er­ful draft­ing arche­type already so it is likely to see some good play in lim­ited. As for con­structed, I don’t think it is the best, but it is one of the bet­ter ones.

Con­structed: 3
Lim­ited: 4
Casual: 4

Tec­tonic Edge

An excel­lent card to wrap the review on. This is all sorts of awe­some, and it is def­i­nitely an anti-Jund card for con­structed. It’s also a more-fair Waste­land so it doesn’t screw an oppo­nent already mana-screwed. In lim­ited it can remove a man-land, and if the man-land is deal­ing you dam­age then they likely have the req­ui­site land base to allow the Edge to activate.

Con­structed: 4
Lim­ited: 4
Casual: 4

Trick Jarrett is the host and founder of ManaNation.com, he writes, edits, covers, and spoils Magic for a living. Playing it whenever he can manage to find the time. He is engaged to a lovely woman who refuses to learn Magic, and they have a cute cocker-spaniel puppy who is all too eager to play Magic.

Useful Author Links Last 4 posts
CoolStuffInc.com - #1 retailer for Magic the gathering, board games, and more!

Comments

  1. Creep­ing Tar Pit and Hal­i­mar Depths are some of my faves. I have been toy­ing with U/B lately.

    Ever­flow­ing Chal­ice is going in my Trans­muter deck to replace Mind Stone.

    I have been want­ing to rework my Arti­fact Affin­ity deck and Lode­stone Golem might find a place in it.

    Jangles | February 3, 2010, 2:00 am | #
  2. wrex­ial will see play.

    alex | February 3, 2010, 2:33 am | #
  3. how come both Rag­ing Ravines and Stir­ring Wild­wood are labeled as “the best”?

    Jars | February 3, 2010, 4:35 am | #
  4. Actu­ally I like Sejiri Steppe. It makes Knight of the Reli­quary or Ruin Ghost a Mother of Runes basi­cally, which imo is very powerful.

    sco0ter | February 3, 2010, 9:49 am | #
  5. I think you have under­val­ued the green “do some­thing” land. Firstly, get­ting a token at the cost of a tapped land is almost strictly bet­ter than giv­ing a sin­gle crea­ture +1/+1 until end of turn.

    The plant tokens can lit­er­ally give you an extra turn off a ground beat­ing, and lead to some pretty ridicu­lous stuff (poly-khalni con­trol deck anyone?)

    also, as men­tioned above, you have two of “the best of” the dual man lands. i believe the ele­men­tal reach man land is the worst, as it isn’t in the col­ors of control.

    Forrest Young | February 3, 2010, 12:09 pm | #
  6. Nice review! Fun read and informative.

    Of the ETBT lands, I per­son­ally think Sejiri Steppe is great. It’s gonna be a cute eva­sion trick that is some­times much needed in order to win. I’ll likely be play­ing one or two in my Knight of the Reli­quary deck.

    The ONLY thing I could ask wiz­ards for with the ETBT com­mons is that they had land types on them. :-( It would be so hot to tutor them up with fetches!

    Nick Davis | February 3, 2010, 3:42 pm | #
  7. You should make a re-evaluation.

    E.g: You give a 4 to Basilisk Col­lar and a 5 to Ever­flow­ing Chal­ice in lim­ited. Basilisk Col­lar is a bomb and game win­ning card, while Chal­ice is def­i­nitely not a bomb.

    Iron | February 4, 2010, 11:48 am | #

Post a comment

Please feel free to ask questions!

Please use your best grammar and spelling.

Note: We require polite discussions here, any uncivil behavior will be promptly removed.

Additional comments powered by BackType

  • Looking for Big Magic the Gathering tournaments?
  • Recently on ManaNation.com

  • Poll

    What kind of food goes best with Magic?

    View Results

  • Monthly

  • ManaNation is video podcast about Magic the Gathering, it is copyright of its owner CoolStuffInc LLC and Patrick Jarrett. Magic the Gathering, and all related graphics are owned by Wizards of the Coast.