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Mark Gottlieb has finally been able to post the rules updates that come with the release of Zendikar, and it’s got some sizable changes. To save you all the trouble of reading the long and multi-page updates, let me give you the highlights in the form of the all-powerful bullet point list.
These changes will go into effect on October 2nd, 2009
This is a list of changes to card wordings which have an actual effect on how they behave and what they do. Usually these are older cards being massaged to work with rules changes, sometimes these are house cleaning changes for old cards which have been overlooked.
These are changes which have absolutely zero effect on the spell’s behavior. These fixes include fixing punctuation, adding clauses for clarification etc. Since there is no effect to discuss I will just list off the cards being affected.
This is where the underlying rules of Magic get changed. It may be changed for new mechanics introduced in the new set, or adding new eventualities for possibilities. For this section I will be taking Gottlieb’s notes and reprinting them here, adding notes where needed.
103.3b & 103.3c
The “starting the game” procedures got these new subrules regarding the special procedures taken in Vanguard and EDH, respectively.
103.4b
This mulligan rule stated that a player draws a new hand of seven cards the first time he or she takes a mulligan in a multiplayer game. But that may not be true in a Vanguard game, since his or her starting hand size may not be seven, so the rule has been adjusted accordingly.
103.4d
This new rule covers the alternate mulligan rules used in EDH.
112.5
This new rule describes loyalty abilities. All subsequent rules in this section (starting with the old 112.5) have been renumbered. (See the note on section 606 below.)
112.6k (formerly 112.5k)
This rule now states that abilities of vanguard cards (in addition to plane cards) function in the command zone.
115.1, 115.2, 115.2e
These rules are in the section on priority. The first two were changed, and the third was added, to define the system more accurately. The rules had said that players can’t take actions unless they have priority—but that’s not true; player can also take actions if a spell or ability instructs them to (and no one has priority at that time).
117.1
This rule covers starting life totals. It was broken into a rule (to cover the starting life total of 20) and a subrule (to cover Two-Headed Giant), then two more subrules were added to cover Vanguard and EDH, respectively.
200.1
The parts of a card now include hand modifier and life modifier [from Vanguard - Trick].
204.2a, 300.1
The card types now include vanguard.
204.3j
Trap was added to the list of spell types.
204.3k
Ally and Surrakar were added to the list of creature types.
204.3n
This new rule was added to cover vanguard subtypes (there are none).
206.2c
Landfall was added to the list of ability words.
208.2
This rule about loyalty abilities was added to the loyalty section. (See the note on section 606 below.)
209
This is a new section covering hand modifier. The old 209 was renumbered to 211.
210
This is a new section covering life modifier.
303.4c
This rule now specifies that if an Aura is also a creature, it first becomes unattached from whatever it was attached to, then is put into the graveyard, each as a state-based action.
306.5d
This new rule covers loyalty abilities. (See the note on section 606 below.)
306.7
This rule, which used to cover activated abilities of planeswalkers, has been deleted. The subsequent rules in this section have been renumbered. (See the note on section 606 below.)
310
This is the new section for the vanguard card type.
401.6
This rule had to be modified a bit to cover Sphinx of Jwar Isle. Now it covers cards on top of a library that are revealed or can be looked at.
510.1f
This rule was added to state that once a player has made all of his or her combat damage assignments, those assignments as a whole are checked to see if they’re legal. If not, they’re redone.
601.2c
This rule got a line added to it to cover the new Flagbearer ability. Similar to the rule regarding restrictions and requirements when declaring attackers or blockers, it basically states that a player chooses targets so the maximum number of “must target” effects are followed without violating any “can’t target” effects.
606
This ability was added to cover “loyalty abilities,” which are activated abilities with loyalty symbols in their costs. Previous rules about planeswalkers stated that a player could activate only one of their abilities per planeswalker per turn, and could do so only at a time he or she could cast a sorcery. Now these restrictions are intrinsic to the abilities, not intrinsic to the planeswalker card type.
This was done for two reasons. 1) This makes a lot more sense if a planeswalker is granted an activated ability, as with Flame Fusillade. Activating that other ability shouldn’t preclude activating a loyalty ability, and shouldn’t have to be done only at a time the player could cast a sorcery. 2) This closes a loophole regarding a non-planeswalker (such as Quicksilver Elemental) that somehow picks up some loyalty abilities and goes bonkers.
The rest of the 600 section (from the old section 606 through the old section 615) have all been renumbered.
607.2 (formerly 606.2), 706.2
These sections were updated with the new kicker terminology.
608.2b (formerly 607.2b), 608.2g (formerly 607.2g)
These rules got wording tweaks regarding objects that aren’t in the zone they’re expected to be in.
613.6f
This rule was added to cover timestamps of vanguard cards.
702.11d
This rule, in the intimidate section, has been deleted. (Intimidate was added to the rulebook before there were any cards with that ability; this rule explained that that there were no cards with intimidate yet. But now there are, so the rule is no longer needed.)
710.1
This section now references Sorin Markov as the other card that can allow a player’s turn to be controlled by another player.
902
This section was added to cover the Vanguard casual variant.
903
This section was added to cover the Elder Dragon Highlander casual variant.
Glossary
New entries were added for:
Elder Dragon Highlander
Hand Modifier
Life Modifier
Loyalty Ability
Vanguard
A new definition was added for:
General
This concludes our overview of the Magic rules changes for September 2009. The next update will come in January of 2010.
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Thanks for the update. Man…this site just keeps getting beter and better lately. Keep it up guys!