ManaNation.com is your

Magic the Gathering

destination for articles, podcasts, news and more!
Listen in to Judgecast, an audio podcast about the rules and for judges.

Casual

Rainbow Stairwell Explored

I love alter­na­tive formats.

I was on the verge of quit­ting magic around two years ago and then I was brought into the glory that is EDH. As much as I enjoy EDH some­times it can be hard to get a group of peo­ple together for a proper game and that’s where other alter­na­tive for­mats can enter into the equa­tion. In the upcom­ing weeks I’ll be writ­ing about some more fun for­mats that you might not see all the time. Today I’d like to start with rain­bow stair­well. Just like with EDH today will be a primer for the for­mat with a nice sam­ple list to kick things off.

Rain­bow stair­well has a less cod­i­fied sys­tem of rules so we’ll dis­cuss the dif­fer­ent vari­ants but there are a few con­sis­tent ele­ments. Your deck should be sixty cards. Note that this isn’t like the com­mon restric­tion where sixty is a min­i­mum amount, this is where sixty cards is the firm num­ber you need to have a legal deck. No more, no less.

Let’s get to pre­cisely why the for­mat is rain­bow and stair­well. Each deck needs to be all five col­ors and con­tain arti­facts. Addi­tion­ally, each deck needs to have one card of con­verted mana cost from one to six inclu­sive. So an exam­ple of the green por­tion of the “stair­well” could be:

1 Birds of Par­adise
1 Utopia Tree
1 Call of the Herd
1 Rav­en­ous Baloth
1 Kodama of the North Tree
1 Pri­mal­crux

Notice that each mana cost from one to six is present and there’s no restric­tion on the num­ber of mana sym­bols them­selves. A com­mon ques­tion is, “Does the green card with con­verted mana cost two need to lit­er­ally have two green mana sym­bols?” That is not the case.

Another fre­quently occur­ring prob­lem is the ques­tion of gold cards. There are con­flict­ing schools of thought on gold cards. Some groups favor allow­ing gold cards to count as one of the gold col­ors. For exam­ple a Sharuum the Hege­mon could count as a play­ers black, blue, or white six mana cost card. With that rule in place it can be fairly dif­fi­cult to keep track of the var­i­ous costs and col­ors and it also causes a large ques­tion about hybrid cards. The group that I play with has a sim­ple solu­tion to hybrid cards and gold cards.

Gold cards are not allowed and hybrid cards are fine but they need to count as one of the two col­ors. Under this sys­tem some­thing like Gad­dock Teeg is not allowed, a card like Creak­wood Liege is legal, but it needs to count as either your green or black four con­verted mana cost crea­ture. I think this sys­tem sim­pli­fies the pos­si­ble prob­lems which can hap­pen with the rules above.

Another mana cost issue is that of X-spells. A spell with X in the mana cost has value X is zero in all zones other than the stack. Once the spell is one the stack then X is what­ever has been paid for it. In order to avoid this ambi­gu­ity X-spells are also banned. Addi­tion­ally, split cards are banned to avoid the great dif­fi­cul­ties already presented.

The advent of col­ored arti­facts also adds a new wrin­kle to deck build­ing. It’s not dif­fi­cult once we recall that a card is what­ever col­ors are in the upper right hand cor­ner (with a few small excep­tions). So Sanc­tum Gar­goyle is per­fectly legal! Just make sure you count him as a white card and not an arti­fact and you won’t have any trouble.

With the main prob­lems in con­struct­ing the main deck hav­ing been addressed it’s time to dis­cuss the mana base. The orig­i­nal iter­a­tion of the for­mat called for two of each dual land and for decks to be fifty-six cards. That’s just crazy talk. First of all it is entirely too cost pro­hib­i­tive, espe­cially for newer play­ers. Sec­ond of all, it is a lit­tle counter intu­itive to be play­ing a sin­gle­ton for­mat and allow two of each land type.

There is one sug­ges­tion which calls for three of each basic land type, one of a “cycle” of lands of your choice (i.e. the Onslaught fetch lands), and then four other lands of your choos­ing. Again this seems to go against the idea of the for­mat, forc­ing peo­ple to run basic lands they don’t want to run seems dif­fi­cult and dis­cus­sions on what con­sti­tutes a cycle of lands can get tricky. Even worse lands such as Library of Alexan­dria and Mishra’s Work­shop can again push the for­mat out of the price range of most players.

I would like to pro­pose a more mod­est solu­tion instead. I see no rea­son the EDH land sys­tem can’t be used with a minor mod­i­fi­ca­tion. If a land has an acti­vated abil­ity that does not pro­duce mana then it can­not be used. This rids the prob­lem of the major­ity of the heavy price tag lands. Gone are Library, Work­shop, Bazaar and even Dia­mond Val­ley. The Taber­na­cle at Pen­drell Vale is still around, but hey, nobody’s per­fect! It’s also worth not­ing that Urborg, Tomb of Yawg­moth is also still legal since it has a sta­tic abil­ity and not an acti­vated ability.

There are a few periph­ery rules. Cards that tar­get non­ba­sic lands are typ­i­cally sort of taboo. Magus of the Moon, Blood Moon, etc are usu­ally frowned on, with some rules sys­tems ban­ning them out­right. I per­son­ally have no objec­tions to them and I run a lot of non­ba­sics. And I do mean a lot! So to each their own!

Skittles - Taste the Rainbow... Stairwell

Skit­tles — Taste the Rain­bow… Stairwell

Rain­bow Stair­well offers a fun alter­na­tive to your reg­u­lar for­mats and can be just as pop­u­lar as EDH. Addi­tion­ally, it’s more dif­fi­cult to “break” the for­mat since not every tutor and combo can be packed into the same deck. I would rec­om­mend giv­ing Rain­bow Stair­well a shot and next week I’ll be putting together an inter­est­ing lit­tle stair­well con­coc­tion and out­lin­ing another rogue for­mat which has really caught on at Armada, Pack Wars!

Until then this is Ben­jamin McDole (usu­ally) giv­ing you a hun­dred rea­sons to play magic!

My name is Benjamin McDole and I’m a level 2 judge from Tampa, Florida. When I’m not teaching math at a local college or spending time with my wife I’m usually playing EDH at Armada Games or running some events. My long term goal is to make sure everyone enjoys Magic and especially EDH as much as I do. I’m a member of a few organizations, Team Lives in the Red Zone and the American Association for the Advancement of Pie (I’m the only member!)

Useful Author Links Last 4 posts

Comments

  1. I made a slight mis­take. With the no acti­vated abil­i­ties that don’t pro­duce mana Mishra’s Work­shop would still be legal. My fault.

    Ben McDole | December 31, 2009, 3:46 pm | #
  2. I made a cou­ple of these decks online a while ago.. and felt like I should share an exam­ple of a full deck. I used the con­cept of the 2 of each dual land, since I play this with Appren­tice magic, so it cost me noth­ing. :D

    White:
    1 — Aegis of Honor
    2 — Serra Avenger
    3 — Ghostly Prison
    4 — Wrath of God
    5 — Karmic Guide
    6 — Adakar Valkyrie

    Blue:
    1 — Brain­storm
    2 — Coun­ter­spell
    3 — Pro­pa­ganda
    4 — Aura Thief
    5 — Acquire (or Bribery)
    6 — Arca­nis, the Omnipotent

    Black:
    1 — Rean­i­mate
    2 — Do or Die
    3 — Royal Assas­sin
    4 — Damna­tion
    5 — Bea­con of Unrest
    6 — Vis­ara the Dreadful

    Red:
    1 — Mass Hys­te­ria
    2 — Fling
    3 — Ball Light­ning
    4 — Anger
    5 — Dong Zhou, the Tyrant
    6 — Blood­shot Cyclops

    Green:
    1 — Birds of Par­adise
    2 — Gaea’s Her­ald
    3 — Ground­breaker
    4 — Aluren
    5 — Ani­mal Mag­net­ism
    6 — Rhox

    Arti­fact:
    1 — Phyrex­ian Dread­nought
    2 — Illu­sion­ary Mask
    3 — Sword of Fire and Ice
    4 — Chimeric Staff
    5 — Al-abara’s Car­pet
    6 — Duplicant

    And the 22 dual lands.

    As you can see, each of the col­ors share a cer­tain theme for the most part.

    White is pre­ven­tion, destruc­tion, and return­ing own permanents.

    Blue is con­trol of spells, and of oppo­nents deck.

    Black is crea­ture destruc­tion and reanimation.

    Red is dam­age to oppo­nents and haste.

    Green is beefy crea­tures, and mana accel.

    Arti­facts is pre­ven­tion, beefy, help­ing to minus draw­back, and crea­ture removal with the duplicant.

    Hope you enjoyed my ver­sion of a RSW deck.

    CascadeHope | December 31, 2009, 5:31 pm | #
  3. This arti­cle merely explains the rules of the for­mat. It does not explore anything.

    Jordy | December 31, 2009, 7:21 pm | #
  4. I agree that it does not explore any­thing, though to be fair I didn’t claim that the first arti­cle was going to be an in depth for­mat explo­ration. My orig­i­nal title for the arti­cle was “Taste the Rain­bow”. The next arti­cle will have two full deck­lists, one an attempt at a combo deck (as requested by Shel­don), and the other a deck that I’ve been toy­ing around with for a while.

    Ben McDole | December 31, 2009, 11:09 pm | #

Post a comment

Please feel free to ask questions!

Please use your best grammar and spelling.

Note: We require polite discussions here, any uncivil behavior will be promptly removed.

Additional comments powered by BackType

ManaNation is video podcast about Magic the Gathering, it is copyright of its owner CoolStuffInc LLC and Patrick Jarrett. Magic the Gathering, and all related graphics are owned by Wizards of the Coast.