ManaNation.com is your

Magic the Gathering

destination for articles, podcasts, news and more!
Listen in to Judgecast, an audio podcast about the rules and for judges.

Strategy

Preaching to the Choir

Ok so I’m a bit tired of preach­ing in gen­er­al­ized state­ments. So this time I’m going to be a bit more specific.

You’re in your FIRST Pro Tour Qual­i­fier for Austin and you’re sit­ting across from a per­son your first round that doesn’t look at you nor do they acknowl­edge you. They, in fact, don’t even say hello. You roll your die and you win the die roll, you opt to go first and the oppo­nent just grum­bles. You’re play­ing your favorite deck, you lay your land and pass your turn. Oppo­nent plays an ISLAND! At this point, no mat­ter what you’re play­ing, you should have an idea of the pos­si­bil­i­ties. Faeries, Reveil­lark?

Let’s change that a bit, what if your oppo­nent plays a For­est. Do you have any idea what deck they may be playing?

Unlike chess or check­ers, Magic is NOT played on a lin­ear field. ALL of the pos­si­ble out­comes are NOT within the bat­tle­field, just a pre­cur­sor to M10 rules, If you don’t have any idea what could be next, you’re prob­a­bly going to lose. With this gen­eral state­ment, I’m say­ing that vic­tory is based on your col­lec­tion of facts and the exe­cu­tion of play after­wards. Let’s say the oppo­nent laid an island and your 2nd turn has you faced with lay­ing an island or a vivid land. Your hand has Bro­ken Ambi­tion and ran­dom 3 drop. Now, on this play, I’m fore­shad­ow­ing the right play and that is to set up for a Bro­ken Ambi­tion for 1. Now if you’re oppo­nent laid a for­est, you might not con­cern your­self with what might be a turn 2 crea­ture or spell and lay the vivid land for the effi­cient turn 3 play.

Remem­ber, Magic is the sum of plays to which par­ity is com­pletely on your side for the inevitable vic­tory. Very few decks have a knock­out play, and nor­mally those are combo decks and very few of them exist in the cur­rent Stan­dard envi­ron­ment. So you must lay like you’re work­ing towards some­thing, not just tap­ping and cast­ing. Antic­i­pat­ing your oppo­nent is a skill that is nec­es­sary for suc­cess­ful com­bat, not just magic but in vir­tu­ally all aspects of life.

New sce­nario, your oppo­nent is play­ing Jund/Cascade and you’re play­ing with Tokens. He has one card in hand, you have four (Plains, Cave of Koi­los, Path to Exile and Kitchen Finks) and 4 lands in play. With noth­ing on either side but lands, the obvi­ous play is the Finks. My ques­tion to you is, do you play the land? While the typ­i­cal token deck does play the HUGE 5cc Cloud­goat Ranger, the Jund deck can play (and does) Blight­ning. Now this is an exam­ple of a NO-Wrong sce­nario. Play 1 — lay the land, leav­ing you with 2 cards in hand and pos­si­ble loss of active card if said Blight­ning is cast or Play 2 — don’t lay the land and have 2 lands you can dis­card while keep­ing an action card in hand if needed. My Co-Host Patrick has a quote from the great Jon Finkel: “If you have a good play and a bet­ter play, then the good play is actu­ally bad.” This motto is very much a FACT indeed true no mat­ter what point of the game you’re in.

Let’s go a bit fur­ther, say your oppo­nent has already played a Blight­ning ear­lier and you have 5 lands in play and 1 land in hand. I would bet that 90% of play­ers would lay the land and say,“If my oppo­nent is going to make me dis­card it any­way, why not play it.” The rea­son why you would NOT is to pull another Blight­ning out of their hand! Espe­cially early, in the game, you’ve got your nec­es­sary land base. At this point, you’re liv­ing off of the top of your deck and you do NOT want to lose valu­able cards. Even if you lose the use­less land, it means the oppo­nent has one less Blight­ning to ruin your day with. Then when you ARE hold­ing some­thing of impor­tance you’re all the better.

This is how my mind works:
In Alara Block Con­structed, I had an open­ing hand of Sav­age Land, Sav­age Land, Moun­tain, Rup­ture Spire, Blight­ning, Ajani Vengeant, Brood­mate Dragon. Even before my oppo­nent makes a play, I’m think­ing T1 Sav­age Land, T2 Rup­ture Spire, T3 Moun­tain + Blight­ning, T4 Sav­age­land, T5 Ajani, choco­late pud­ding. Now this is an exam­ple of how it works for ME. I antic­i­pate, play and think of french fries. If the oppo­nent does some­thing to lead me to believe I should play dif­fer­ently, I do that. If I feel they’re cut on lands, I might work for a quicker Ajani (T4) to keep a land tapped, THEN I think of fried chicken. My oppo­nent played a t2 Tide­hol­low Sculler, tak­ing my Blight­ning. I changed my plan to T3 Sav­age Land, T4 Moun­tain + Ajani = Kill Sculler. If you have a plan, it helps you move your game along. This also informed me, that he was play­ing Robots. So I tried to hold my removal for Mas­ter of Etherium and Ether­sworn Canon­ist. Remem­ber, it’s the plan and not the absolute MUST.

If you don’t get my mes­sage at this point, you’ll need to mes­sage me directly through the forums. I’ll send you a response that will included a punch in your grill!

Any­whoo, I’m a bit hun­gry. So I’m going to end this now and grab some Taco Bell. If this helps or if you want to hear more, let me know.

Thanks!

CoolStuffInc.com - #1 retailer for Magic the gathering, board games, and more!

Comments

Comments are disallowed for this post.

Comments are closed.

Additional comments powered by BackType

  • Looking for Big Magic the Gathering tournaments?
  • Recently on ManaNation.com

  • Poll

    What kind of food goes best with Magic?

    View Results

  • Monthly

  • ManaNation is video podcast about Magic the Gathering, it is copyright of its owner CoolStuffInc LLC and Patrick Jarrett. Magic the Gathering, and all related graphics are owned by Wizards of the Coast.