ManaNation.com is your

Magic the Gathering

destination for articles, podcasts, news and more!
Check out Tapped, the new Magic the Gathering webcomic

Online

New Magic Online Prototype

One of the perks of being a Magic Jour­nal­ist is that we get sneak peaks. Peaks into the new sets, upcom­ing news, and in this case a sweep­ing change to the Magic Online soft­ware. Now I must stress the fol­low­ing: This is an EARLY pro­to­type. It’s not even an Alpha. Nowhere near a beta. It’s proof of con­cepts really. So what you’re about to see is quite likely to change and shift before it ever hits your desktop.

Wiz­ards is going to make Magic Online amaz­ing. It’s okay right now, it does what it needs to do but it has so many prob­lems and glitches that I don’t play it as much as I want to. Some of these issues are on their server side, but largely it rests in the client. The client soft­ware is buggy to say the least. It’s clunky and most impor­tantly (as Wiz­ards has dis­cov­ered) it’s extremely counter-intuitive to the naive user. And all of that is about to change.

Wiz­ards has brought in sev­eral new staffers includ­ing a UI expert, Adri­ana Moscatelli. She is a UI expert com­ing from com­pa­nies like Nokia and she is quite the expert. She has also taken the game of Magic to heart. The other staffers present at the pre­view, Gils, Ryan Dhuse, and a few oth­ers were shar­ing sto­ries of how she had come to Wiz­ards and dove into Magic — tak­ing it home as it were. She plays it reg­u­larly and under­stands how the card ver­sion works and how it should be rep­re­sented on the com­puter. She also has taken her UI expe­ri­ence and done some in depth User-Centered Design stud­ies to find how to best help users.

These changes to the UI also come with a major change to the appli­ca­tion as a whole. The new ver­sion is being built on Sil­verlight, Microsoft’s answer to Adobe Air which means it will be run in your browser (Inter­net Explorer, Fire­fox, Chrome etc.) It also means that it is now OS inde­pen­dent being able to run on Win­dows and Mac, and to some extent Linux natively! This is a huge change and will open the door for many more Magic fans to play online. They are not 100% com­mit­ted to the Sil­verlight base, as there are still some reser­va­tions (such as its cur­rent lack for right-click sup­port) but they feel con­fi­dent than can fix these problems.

Enough chat­ter, let’s show some of the pic­tures! Click on each pic­ture to load up a big­ger ver­sion of them.

MODO Table base view

As you can see, I used my odd screen size to an advan­tage. It stretches the play area out. I didn’t get cap­tures of it, but almost all the areas are resiz­able. The bot­tom, left and right zones are all drag­gable to change their size. Also note that the chat is no longer the thin ver­ti­cal abom­i­na­tion. It’s now in the lower right cor­ner. It will allow you to carry on mul­ti­ple con­ver­sa­tions dur­ing the games. The right is hid­den in the pic­ture but it will con­tain the revealed cards and the Exiled cards in a sin­gle loca­tion instead of the win­dows that pop up and must be hidden.

Magic the Gathering Online - Zoom

One of the fea­tures that most peo­ple don’t even know about is the zoom capa­bil­ity in the cur­rent Magic Online. Here is an exam­ple of it in place in the new inter­face. One thing they high­lighted is that they were avoid­ing the jagged, unpleas­ant text they are cur­rently using. Every card is a vec­tor image, com­posed of only two non-vectors: the card image itself, and the card’s col­ored back­ground. Oth­er­wise the font, the expan­sion sym­bols, etc are all vec­tor based and able to resize smoothly and cleanly for dif­fer­ent screens and resolutions.

Example Magic the Gathering Online Combat

If you look up at the table view you’ll see a thin red strip split­ting the screen. When you enter com­bat that line expands and cre­ates the epit­o­mous red zone. As you declare attack­ers they tap (or stay untapped if they have Vig­i­lance) and move to slightly over­lap the red zone. When you pick a blocker and declare who it is block­ing it rearranges your field to line them up with that card, rather than using the jum­ble of arrows that can some­times occur in the cur­rent Magic Online.

The arrows, Adri­ana noted, were some­times con­fus­ing to new play­ers as they could become jum­bled and over­lap­ping so they are doing away with the arrows. They may make a return before the new MODO is released, but they were not to be found in the cur­rent preview.

Here is an exam­ple of the stack, and how it would work in a cur­rent early pro­to­type (this is very con­cep­tual, it had almost no functionality.)

Magic the Gathering Online Stack Concept

As you can see, there are cards and there are effects, each ren­dered clearly dif­fer­ent. This is an exam­ple con­cocted by R&D’s Erik Lauer to show a com­plex exam­ple that would require a very clear and easy to fol­low stack.

The three guests in this group pre­view all left quite excited. Evan tweeted about it as soon as twit­ter came back up. And the PureMTGO writer also seemed quite inter­ested about the poten­tial we saw in the pro­to­types. Wiz­ards was also hav­ing the judg­ing staff come and see the pro­to­type, explore and play around with it, to gain their feed­back on how it feels and how clear it was to fol­low. As an early pro­to­type, I asked the obvi­ous ques­tion: “When?” Their tar­get is the end of 2010. While that seems like a long ways away, it speaks to just how much is being changed. Their chang­ing the entire expe­ri­ence of the appli­ca­tion, mim­ic­k­ing Xbox’s Duels of the Planeswalk­ers in many ways, but also main­tain the clear and robust capa­bil­i­ties Magic Online offers.

As I said ear­lier, this is a very early pro­to­type. It was not fully func­tional as for the game and was just meant as a pre­view into the inter­face. Things are likely to change, and I per­son­ally see the tar­get of late 2010 as extremely aggres­sive. I won’t expect it until mid-2011, but we’ll see. The changes are gigan­tic and pose a huge oppor­tu­nity for the next stage of Magic Online.

Thanks to Wiz­ards for their time and allow­ing us this sneak peek into their progress, and to their staff for all the hard work on this next gen­er­a­tion piece of software.

Trick Jarrett is the host and founder of ManaNation.com, he writes, edits, covers, and spoils Magic for a living. Playing it whenever he can manage to find the time. He is engaged to a lovely woman who refuses to learn Magic, and they have a cute cocker-spaniel puppy who is all too eager to play Magic.

Useful Author Links Last 4 posts
CoolStuffInc.com - #1 retailer for Magic the gathering, board games, and more!

Comments

  1. Oh Noes! Not again!

    Wiz­ards of the Coast + Soft­ware Over­haul = Unmit­i­gated disaster.

    Remem­ber the last big shift for MTGO? When they first started talk­ing about it, it was going to be the Next Biggest Thing. It was going to be fully 3D (LOLWUT?), run faster, be more sta­ble, and feed your cat. It was, instead, a com­plete boon­dog­gle. What the hell makes us think this will be bet­ter, or more likely to appear as advertised?

    This is going to be a train­wreck. Every­thing Wiz­ards does that involves soft­ware of any kind is a trainwreck.

    Zadok001 | October 19, 2009, 11:08 am | #
  2. I can totally under­stand your fear, but let me try to mit­i­gate it some. There have been a num­ber of staff changes behind the scenes which were part of the pre­vi­ous problems.

    But they have brought in a num­ber of new staffers who care deeply about Magic and are eager to see it suc­ceed both on paper and online.

    This pro­to­type demo was quite reas­sur­ing as it showed that they were indeed tak­ing it slow and deter­mined to get it right rather than get it out the door.

    Trick | October 19, 2009, 11:34 am | #
  3. It looks great! The UI and bug­gi­ness of the client is really the main thing hold­ing back magic online for me.

    Sam | October 19, 2009, 12:11 pm | #
  4. A Mac Ver­sion! Great news, been wait­ing for this for some time now!

    Kyle | October 19, 2009, 1:34 pm | #
  5. Oh such hope! Such hope!

    Yes, there are warn­ing signs (project with esti­mated ear­li­est pos­si­ble release date of 14 months time, Sil­verlight as the tech­nol­ogy, Nokia phones have been as bad as all the oth­ers for 5 years or more now).

    But but but … a UI expert! Some acknowl­edg­ment that they know how bad the pro­gram cur­rently is! Some actual design with usabil­ity in mind! Hope springs eternal!

    Thomas David Baker | October 20, 2009, 7:34 am | #
  6. I thought Magic as soft­ware was amaz­ing well done in the old ver­sion. The newest ver­sion made me quit play­ing for the first time since MODO has come out. I miss it and hope the next ver­sion is good enough to play.

    davidme | October 20, 2009, 1:27 pm | #
  7. The only way I’ll ever go back to MTGO is if they offer Boxes of Boost­ers at com­pet­i­tive card­board prices (prefer­ably low in price, since it IS virtual).

    If Wiz­ards wants Magic Online to be EXTREMELY suc­cess­ful, they
    ’ll offer booster boxes of every set they have avail­able online. It’s really a shame that it’s not avail­able now, what were they thinking??

    Until then, I’ll play MWS where I can play with the cards I want.

    bRIAN | October 21, 2009, 10:16 am | #
  8. Great arti­cle. I look for­ward to read­ing more in the future.

    johnny | March 7, 2010, 11:18 pm | #

Post a comment

Please feel free to ask questions!

Please use your best grammar and spelling.

Note: We require polite discussions here, any uncivil behavior will be promptly removed.

Additional comments powered by BackType

  • Looking for Big Magic the Gathering tournaments?
  • Recently on ManaNation.com

  • Poll

    What kind of food goes best with Magic?

    View Results

  • Monthly

  • ManaNation is video podcast about Magic the Gathering, it is copyright of its owner CoolStuffInc LLC and Patrick Jarrett. Magic the Gathering, and all related graphics are owned by Wizards of the Coast.