ManaNation.com is your

Magic the Gathering

destination for articles, podcasts, news and more!
Check out Tapped, the new Magic the Gathering webcomic

Constructed

Magic the Classroom – Redundancy

A few months ago peo­ple were scream­ing at Wiz­ards. “Those cheap money grab­bers just printed this….”

When they could have just reprinted this…..”

Every­one was all up in arms. I just ask “really?” Is this a money grab by Wiz­ards? I mean even if a 2/2 vanilla for 2 mana was in a deck would you really have to shell out the big bucks for this lit­tle com­mon. Just go to any good size draft tour­ney and ask who got it. They’ll prob­a­bly give you a full play­set for free. How is this a money grab? Let’s not for­get that in WOTC his­tory we also have: Ash­coat Bear (bonus Flash), Bal­du­vian Bears, Bear Cub, and For­est Bear. And that’s just the actual Bears. The list gets even longer if you throw out the crea­ture type and just look at 2/2’s for 1G.

Wiz­ards is always print­ing cards that func­tion the same as other cards. Let’s face it the cre­ative­ness and new ideas going into mechan­ics alone can be daunt­ing. Now we want every new card to func­tion dif­fer­ently than all the other bazil­lion cards that have been printed before. Be hon­est, many of you would com­plain about the learn­ing curve get­ting harder and harder. Also our rules text on a card would start look­ing like Yu-Gi-Oh and who wants that?

Instead we can use these func­tional reprints to our advan­tage. How? By abus­ing the 4 copy rule that’s how. Here is a quote from the Basic Rule Book.

You play a Magic game with your own cus­tomized deck. You build it your­self using whichever Magic cards you want.

There are two rules: Your deck must have at least 60 cards, and your deck can’t have more than four copies of any sin­gle card (except for basic lands).

Now imag­ine that you really want to play with a 2/2 Bear. With both Griz­zly Bears and Runeclaw Bears you now have 8 cards that serve the same func­tion. (Why would you want this? I don’t know but it serves as an exam­ple. Maybe if Mas­ter of the Wild Hunt made Bears instead of Wolves.) Even you didn’t worry about pesky things like For­mat you could actu­ally build a deck with 24 2/2 Bears. That’ll make your inner Cub Scout happy. The math no longer is a ques­tion of prob­a­bil­ity but instead a state­ment of inevitability.

When Zendikar first came out I brushed on this mat­ter a lit­tle bit when I pre­sented a cou­ple of decks that could abuse the fact that you could now basi­cally have 8 Wrath of Gods in your Extended deck. Between Day of Judg­ment and Wrath of God I fig­ured that some Con­trol Decks would get a leg up on a Zoo heavy envi­ron­ment. So far it appears that I was wrong on that one (SO FAR). In fact the only case that I’ve heard for car­ry­ing both is to avoid Med­dling Mage shut downs. I per­son­ally don’t think I’ll ever hear Med­dling Mage being played declar­ing Wrath of God as its card of choice.

But redun­dancy doesn’t stop at exact reprints. What we want to look for is func­tional Reprints. If you where Mono Red in Extended how many cards can destroy lands on turn 3? How about turn 4?

And that’s not includ­ing more expen­sive tricks or cards like Detri­ti­vore. That’s quite a choice. If we could build a deck that also sur­vived until all of this LD could get going we would have a con­tender deck. But alas going 1 for 1 with decks that drop 3/3’s on the first turn just isn’t going to work. (I do think it would be cool to have an active Eme­ria with Avalanche Rid­ers in the Yard.) It still serves as another exam­ple of how we can math­e­mat­i­cally assure our­selves of the card we want.

This week we are going to build a deck that uses Rean­i­ma­tion as a theme. In a world with Dredge hate it isn’t going to work and it won’t be any­where near as good as Dredge but the Redun­dancy theme will be there.

What do you need for a Rean­i­ma­tor deck any way? First you need Tar­gets, crea­tures that you can rean­i­mate that’ll truly put your oppo­nent on a clock. Sec­ond, you need ways to get them into your grave­yard so that you can dig them up later. Third, you need some cards that will serve as shov­els and bring them up out of the Grave for your plea­sure. I also add a fourth com­po­nent to today’s build and that’s accel­er­a­tion. Like Land Destruc­tion it appears that Wiz­ards is more than happy to have Rean­i­ma­tion cost 4 mana. I would rather have my Uber Crit­ters hit the field on turn three. The added ben­e­fit of need­ing less lands in the deck helps us as well. It seems con­ve­nient to split the deck as fol­lows. 20 Land, 10 Tar­gets, 10 Dis­cards, 10 Shov­els, and 10 Accelerants.

So basi­cally I want to see if there are enough func­tional spells for each category.

Are there enough tar­gets? The answer is an emphatic YES! With lit­tle thought you can prob­a­bly make a list of 10 dif­fer­ent indi­vid­ual cards even though you only need 3 (2 four of’s and 1 2 of). I myself like to diver­sify and I don’t like to put more than one leg­endary in a deck. I like my rean­i­ma­tions to have at least 5 power and some extra abil­i­ties. First abil­ity I desire is Vig­i­lance. Extended options would be:

This list is long enough but let’s look at some other options as well. Aside from Vig­i­lance I like Haste next. The thing with Rean­i­ma­tor is you need to Hit and win before your oppo­nent finds answers. Drop­ping and Swing­ing goes a long way to mak­ing that happen.

Another impres­sive list. Notice the repeat offend­ers. They should def­i­nitely make our final list. The final thing I look for is some kind of eva­sion. Noth­ing is more annoy­ing than hav­ing all the mus­cle on the field and being stopped by some Insect Token. The two above list yield plenty of options so I stick with these.

Dis­card effects are our next con­sid­er­a­tion. We’ll try to limit our­selves to cards with 2 or less mana costs. That way we will be able to use our actual rean­i­ma­tion on turn 3 or 4. The list of one drops is plenty long to reach our 10.

I per­son­ally notice the Llanowar Men­tor first. It gives me a dis­card out­let as well as a mana accel­er­ant. How I count it is two copies for Dis­card and two for the mana. Raven’s Crime is also a very easy fix and will take advan­tage of our extra mana we’re sure to have. Finally I chose Funeral Charm because of the addi­tional options. Thought­sieze is also a great card but the Charm is eas­ier on the pocket book.

The list of true rean­i­ma­tion spells is a bit shorter but still very func­tional. Almost to a card each does the same thing. Return tar­get crea­ture from the Grave­yard to the Battlefield.

The dou­ble white for Res­ur­rec­tion throws it out. Also the tap­ping require­ment for Doomed Necro­mancer makes it to vul­ner­a­ble. Makeshift Man­nequin is also too risky I don’t want my Glo­rius Rean­i­mated Angel of Dis­pair to be removed by a sim­ple Dis­fig­ure (or maybe I do). That leaves me with Dread Return, Vigor Mor­tis, and Zomb­ify. If I chose a best of these it would be Vigor Mor­tis since I’m look­ing to use Green any­way. Also don’t for­get to look for token Gen­er­a­tors in your Tar­get list if you run a full Dread Return set. There will be times where you may hard cast a Dread Return to rean­i­mate a token maker and then sac the tokens for a sec­ond re-up in the same turn.

Finally, we look at accel­er­ants. Since we’re involv­ing Green there are plenty to choose from. I per­son­ally avoid the “mana dorks” since they are so frag­ile. Instead I focused on cards that are less likely to see main deck removal. Remem­ber that I’ve already com­mit­ted 2 of my 10 slots to Llanowar Men­tor ear­lier. Here are my choices.

From this I will stay with 2 Llanowar Men­tor and add in a play­set of Fer­tile Ground and Utopia Sprawl. Which will leave us with the fol­low­ing list.

Redun­dant Reanimator

That’ll be the end of Offi­cial Class today. Now I would like to make an appeal to you all. If you live ANYWHERE near Pitts­burg (no H), Kansas please plan on attend­ing the World­wake Pre­re­lease there. My local Store Asy­lum Anime needs to have 32 play­ers in a tour­na­ment to achieve Advanced sta­tus. That would be very cool. I’ve men­tioned before how far I have to travel for big tour­na­ments. This at least would get Magic Game Day and Grand Prix Tri­als nearby. The Stores Orga­nizer has promised an extra pack of prod­uct to every par­tic­i­pant if he gets 32 so it’s a win/win.

Class dis­missed. See you on the 30th for the pre-release!

Dan is a High School Teacher who does everything he can to squeeze Magic into his schedule. Between being a Father, Husband, and Coach it’s pretty hard. Articles by Dan focus on tips and lessons for beginners that he has learned while teaching his students how to play their best. As a player Dan has a propensity to go Crazy For Combos so occasionally these articles happen as well.

Useful Author Links Last 4 posts

Comments

  1. A rean­i­ma­tor deck with no Demigod of Revenge? It’s hasty and can bring back all other copies. Was there a rea­son for leav­ing them out?

    Colstem | January 23, 2010, 12:37 pm | #
  2. No rea­son. Hon­estly there are so many poten­tial tar­gets you can just sea­son the deck to taste.

    Make sure we’re on the same page though. The DoR only brings the oth­ers in when hard­cast not when reanimated.

    In that regard he is even more redun­dancy since he serves as a good tar­get and a quasi rean­i­ma­tor spell. Though 5 black won’t hap­pen very fast.

    mtgxman | January 23, 2010, 4:28 pm | #

Post a comment

Please feel free to ask questions!

Please use your best grammar and spelling.

Note: We require polite discussions here, any uncivil behavior will be promptly removed.

Additional comments powered by BackType

ManaNation is video podcast about Magic the Gathering, it is copyright of its owner CoolStuffInc LLC and Patrick Jarrett. Magic the Gathering, and all related graphics are owned by Wizards of the Coast.