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Haste

Haste is a key­word for an abil­ity which had been printed mul­ti­ple times before.

702.10. Haste

  • 702.10a. Haste is a sta­tic ability.
  • 702.10b. If a crea­ture has haste, it can attack even if it hasn’t been con­trolled by its con­troller con­tin­u­ously since his or her most recent turn began. (See rule 302.6.)
  • 702.10c. If a crea­ture has haste, its con­troller can acti­vate its acti­vated abil­i­ties whose cost includes the tap sym­bol or the untap sym­bol even if that crea­ture hasn’t been con­trolled by that player con­tin­u­ously since his or her most recent turn began. (See rule 302.6.)
  • 702.10d. Mul­ti­ple instances of haste on the same crea­ture are redundant.

Trans­la­tion:

  • 702.10a. — It’s always on.
  • 702.10b. — It is able to attack even if the con­troller hasn’t had it for the most recent turn’s beginning.
  • 702.10c. — Acti­vated abil­i­ties can be used even if the con­troller hasn’t had it for the most recent turn’s beginning.
  • 702.10d. — Haste does not stack.
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