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Attach

Attach is the key­word which we relate to the Equip­ment, Auras and For­ti­fi­ca­tions, it’s the rules text which man­ages the func­tion­al­ity of these three types of permanents.

701.3. Attach

  • 701.3a. To attach an Aura, Equip­ment, or For­ti­fi­ca­tion to an object means to take it from where it cur­rently is and put it onto that object. If some­thing is attached to a per­ma­nent in play, it’s cus­tom­ary to place it so that it’s phys­i­cally touch­ing the per­ma­nent. An Aura, Equip­ment, or For­ti­fi­ca­tion can’t be attached to an object it couldn’t enchant, equip, or for­tify, respec­tively.
  • 701.3b. If an effect tries to attach an Aura, Equip­ment, or For­ti­fi­ca­tion to the object it’s already attached to, the effect does nothing.
  • 701.3c. Attach­ing an Aura, Equip­ment, or For­ti­fi­ca­tion in play to a dif­fer­ent object causes the Aura, Equip­ment, or For­ti­fi­ca­tion to receive a new timestamp.
  • 701.3d. To “unat­tach” an Equip­ment from a crea­ture means to move it away from that crea­ture so the Equip­ment is in play but is not equip­ping any­thing. It should no longer be phys­i­cally touch­ing any crea­ture. If an Aura, Equip­ment, or For­ti­fi­ca­tion that was attached to some­thing ceases to be attached to it, that counts as “becom­ing unattached.”

Trans­la­tion:

  • 701.3a. — This is the rule that allows the game to move the loca­tion of the per­ma­nent. And notes that you can’t do it if the per­ma­nent won’t allow it to equip, enchant or for­tify.
  • 701.3b. — You can’t attach to some­thing you’re already attached to.
  • 701.3c. — The game judges cer­tain things based on when an action was done, and if you attach it to some­thing else and then move it back, you use the new time­stamp, not the old one.
  • 701.3d. — This is the rules text about unattaching.
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