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Pack 1 Scute Mob Hellkite Charger Umara Raptor Reckless Scholar Nissa’s Chosen Tuktuk Grunts Into the Roil Molten Ravager Khalni Gem Reckless Scholar Trapmaker’s Snare Ior Ruin Expedition Jwar Isle Refuge Trailblazer’s Boots Relic Crush |
Pack 2 Burst Lightning Stonework Puma Whiplash Trap Hellfire Mongrel Whiplash Trap Aether Figment Kraken Hatchling Into the Roil Sky Ruin Drake Kraken Hatchling Ravenous Trap Tempest Owl Tempest Owl Spell Pierce Caller of Gales |
Pack 3 Living Tsunami Merfolk Seastalkers Magma Rift Bladetusk Boar Shepherd of the Lost Torch Slinger Kor Aeronaut Brave the Elements Territorial Baloth Electropotence Ior Ruin Expedition Cliff Threader Kor Duelist Tanglesap Beast Hunt |
| Useful Author Links | Last 4 posts |
pretty sure roil token/rift baloth is the correct play. worry about the boa later. I don’t even see how slinging the boa is at all the choice in that situation. putting the game to chance on a land drop is not a very good way to go.
I’m sorry. I can’t bear to watch.
I think you were way too attached to red passing far superior green cards to keep your dragon as a playable.
yea that was awful. you could have had an amazing green deck.