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	<title>ManaNation.com - Magic the Gathering Podcast, Videos, Articles and Community &#187; Articles</title>
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	<description>ManaNation.com is a site which features a weekly video podcast about Magic: the Gathering as well as articles everyday of the week. Strategy, decks, limited and unbridled awesome.</description>
	<pubDate>Thu, 03 Jul 2008 16:23:43 +0000</pubDate>
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		<copyright>&#xA9;Trick Jarrett </copyright>
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		<ttl>1440</ttl>
		<itunes:keywords>Magic, Magic the Gathering, CCG, TCG, MTG, Card gaming</itunes:keywords>
		<itunes:subtitle>The weekly video podcast about Magic the Gathering, ManaNation.</itunes:subtitle>
		<itunes:summary>ManaNation is a weekly video podcast about Magic: the Gathering. Strategy, decks, limited and unbridled awesome.</itunes:summary>
		<itunes:author>Trick Jarrett</itunes:author>
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		<title>Lee talks about Losing</title>
		<link>http://www.mananation.com/lee-talks-about-losing/</link>
		<comments>http://www.mananation.com/lee-talks-about-losing/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 12:58:53 +0000</pubDate>
		<dc:creator>Lee Steht</dc:creator>
		
		<category><![CDATA[Tournament Reports]]></category>

		<category><![CDATA[Competitive Magic]]></category>

		<category><![CDATA[Grand Prix]]></category>

		<category><![CDATA[Losing]]></category>

		<guid isPermaLink="false">http://www.mananation.com/?p=337</guid>
		<description><![CDATA[Lee tells us about his GP Indy experience and discusses lessons to be learned from losing.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-338" style="float: right; margin-left: 5px;" src="http://www.mananation.com/wp-content/uploads/2008/07/tiger.jpg" alt="" />Anyone who watched the <em>U.S. Open</em> Golf Tournament a few weeks ago after day 3 thought it was Tiger’s for the taking. Then came a few bogies and Tiger wasn’t winning. But even AFTER the bogies, Tiger was still within striking distance and, well, you know the rest of the story.</p>
<p>My message today is about losing. What it takes to lose and how it happens to even the best of us. As anyone who plays in a competitive forum knows (or should know,) everyone loses at one time or another. It’s just a fact of playing.</p>
<p><strong>Grand Prix Indianapolis</strong></p>
<p>Going into Round 4 of the tournament, I’m 3-0 and I’m feeling the momentum build for me. Game 1 of the match, I have a question for the judge. Calling out for judge, then telling him the question, then confirming the answer, had to take 3 minutes? 5 minutes?</p>
<p style="padding-left: 30px;"><strong>Mistake #1</strong> – When time in this round is called and at the end of the 5 turn extension, my opponent is at 12 life. I have 5 creatures on the table for a total of 14 power. He has 1 2/2 creature. Even though you may have a watch, the judges call time, AND you have 5 turns to finish, you still need to monitor ANY interruptions you have. That instance of me calling the judge could have definitely been the difference between a win and a draw for that round.</p>
<p>After a 5-0-1 start with a decent sealed deck with 4 rounds to go (10 total), I get paired feeling that I’m in need of a couple more victories to guarantee day 2.</p>
<p style="padding-left: 30px;"><strong>Mistake #2</strong> – I tend to believe that you cannot worry about day 2 merely halfway through a tournament. My recommendation is know the cut off in the beginning of the tournament and then don’t think about it again until the next to the last round or even the last round. The only thing you should be thinking about during your match is YOUR MATCH</p>
<p>In game one, my opponent steamrolls me. So, what I usually do is think about what caused the loss, while I’m sideboarding. Other than the fact that he came out quickly, and had <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Spectral Procession&viewtype=mtg">Spectral Procession</a> on turn three, there really wasn’t much to consider.</p>
<p>Game two is different, while pondering my 5th turn (after he played <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Spectral Procession&viewtype=mtg">Spectral Procession</a> AGAIN) I asked him how many cards he had in hand. He said &#8220;4,&#8221; so I counted his permanents and his graveyard to find 13 total cards outside of his library. I counted mine, and found a total of 11. I was on the play so the difference should only have been one, not two. I told him that he had drawn an extra card and he responded with what I felt was denial.</p>
<p>I quickly called a judge over and the judge asked him what happened. He said, &#8220;apparently, I drew an extra card.&#8221; Now, because I am familiar with the floor rules for events such as this, I assumed a game loss was inevitable. I was right, the judge provided a quick solution to the issue. However…</p>
<p style="padding-left: 30px;"><strong>Mistake #3</strong> – When in doubt, CALL THE HEAD JUDGE. I asked this judge if he was sure this situation didn’t merit a match loss. I recall asking my opponent about the extra card and he was shady about it. When the judge asked him he was quick to give an answer. I spoke to the Head Judge later, he explained that a match loss could have been issued dependent upon the facts that were gathered. Did the first judge do his job? Absolutely. Should I have called the Head Judge to escalate the call here? YEAH.</p>
<p>On to game 3 of the round.</p>
<p>This game rolled out relatively slow, we’re both a bit mana screwed early but we both get a spurt of lands (I’m still thinking about the extra card he had drawn.) The field looks even with creatures, with me putting a <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Prison Term&viewtype=mtg">Prison Term</a> on his early <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Scuttlemutt&viewtype=mtg">Scuttlemutt</a> (while thinking about that extra card). Then, I play <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Seedcradle Witch&viewtype=mtg">Seedcradle Witch</a> and <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Umbral Mantle&viewtype=mtg">Umbral Mantle</a> to take over momentum in the game (while thinking about the extra card). He plays <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Godhead of Awe&viewtype=mtg">Godhead of Awe</a>. Not only do I get upset that he draws another bomb, I think about that stupid EXTRA CARD!!!</p>
<p style="padding-left: 30px;"><strong>Mistake #4</strong> – You GOTTA let things go. Such as our sometimes torturous lives take us down the most regrettable experiences, we still need to let them go. Worrying about what happened last turn or last match will often prevent us from making the right steps in the future. Don’t make the same mistakes again, but don’t ponder them too much.</p>
<p>This lead to me just untapping and drawing… That <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Prison Term&viewtype=mtg">Prison Term</a> I told you about? It&#8217;s still on the <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=ScuttleMutt&viewtype=mtg">ScuttleMutt</a>…</p>
<p style="padding-left: 30px;"><strong>Mistake #5</strong> – Anticipating you and your opponent’s turns is what EVERY good Magic player does. So many things were going through my mind, one of which was the fact that I had several flyers in my deck and I merely needed to draw one. However, those other great Magic players know when to deal with something immediately.</p>
<p>Well, 4 turns later, I don’t have a creature that flies and I’m virtually dead. I guess this one’s a win for the bad guys.</p>
<p>Now that the round is over, I try to be optimistic with my 5-1-1 record. It doesn’t work, I spend round 8 still pondering over my issues in round 7 and am barely able to concentrate. With my mind in disarray, I over commit and lose to <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Incremental Blight&viewtype=mtg">Incremental Blight</a> (even after seeing it in game 2). In round 9, I get mana flooded and am unable to make this a good match.</p>
<p>Playing 9 rounds of top tier Magic is hard to do. It doesn’t get much easier when you’re worrying about issues not having anything to do with your current round. After any one of the mistakes listed above, I could have picked myself up and put myself on the right track. Instead, I didn&#8217;t and perpetuated my own doom.</p>
<p>I hear lots of people talk about not getting good cards, or being mana screwed or flooded. I believe that land issues are inevitable. What you don’t hear are people who admit to losing or &#8220;punting.&#8221; I love the term punting (it&#8217;s a football term.) Here, I&#8217;m using it to mean when you do something, or allow something that gives your opponent a chance to win. In Football, when you punt you give the ball back to your opponent and let them go for a touchdown again.</p>
<p>Some people believe their lives are guided by fate or inevitability, any of my mistakes above could have been avoided and placed me with perhaps a different fate, which wouldn’t be fate at all, as I chose an alternative.</p>
<p>Tiger was down, but he wasn&#8217;t out. Even with his knee causing him pains on every swing he came back to win the tournament. He didn&#8217;t let this missteps knock him out, and we shouldn&#8217;t either.</p>
<p><em>Nuff Said!</em></p>
<p>&#8211;Lee</p>
<strong>Similar Posts:</strong> <a href="http://www.mananation.com/why-did-i-get-a-game-loss-pt-1/" rel="bookmark" title="April 11, 2008">Why Did I Get a Game Loss? Pt 1</a>, 

<a href="http://www.mananation.com/why-did-i-get-a-game-loss-part-2/" rel="bookmark" title="April 18, 2008">Why did I get a Game Loss? Part 2</a>, 

<a href="http://www.mananation.com/an-aside-from-the-other-side-cheating/" rel="bookmark" title="May 17, 2008">An Aside From the Other Side - Cheating</a>, 

<a href="http://www.mananation.com/timmy-johnny-and-spike-weigh-in-on-shards/" rel="bookmark" title="June 4, 2008">Timmy, Johnny and Spike weigh in on Shards</a>, 

<a href="http://www.mananation.com/magic-for-money/" rel="bookmark" title="May 8, 2008">Magic for Money</a>, 
<!-- Similar Posts took 31.660 ms -->]]></content:encoded>
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		</item>
		<item>
		<title>TurboColossus for Block</title>
		<link>http://www.mananation.com/turbocolossus-for-block/</link>
		<comments>http://www.mananation.com/turbocolossus-for-block/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 04:01:33 +0000</pubDate>
		<dc:creator>Lee Steht</dc:creator>
		
		<category><![CDATA[Constructed]]></category>

		<category><![CDATA[Block]]></category>

		<category><![CDATA[Deck Tech]]></category>

		<category><![CDATA[Lorwyn]]></category>

		<category><![CDATA[Shadowmoor]]></category>

		<category><![CDATA[Tourney Report]]></category>

		<guid isPermaLink="false">http://www.mananation.com/?p=328</guid>
		<description><![CDATA[Lee offers up a new deck courtesy of Antonino DeRosa. It's a deck to watch out for.]]></description>
			<content:encoded><![CDATA[<p>The new school is coming! I say that ever so quickly since I said something was the “Best Deck” in a format. With the way new sets are being released, and every new set has bomb cards, many of today’s Magic Geniuses are constantly trying to find new and innovative ways to break a format. Our current format is  <span class='bm_keywordlink'><a href='http://www.coolstuffinc.com/main_displaySet.php?sectionSet=Magic%20the%20Gathering&setName=Lorwyn'>Lorwyn</a></span>  Block and  <span class='bm_keywordlink'><a href='http://www.coolstuffinc.com/main_displaySet.php?sectionSet=Magic%20the%20Gathering&setName=Shadowmoor'>Shadowmoor</a></span>  Block Constructed.</p>
<p>I was at Grand Prix Indianapolis last weekend where I had a mediocre deck with a pretty impressive start of 5-0-1, only to bomb out with 3 straight losses <sigh>. When I travel to events I really enjoy the opportunity to meet with ManaNation viewers and I also get to chat with the Pros as well. (Props to forum member <strong>BigFiber</strong> and <strong>Antonino DeRosa</strong>)</p>
<div style="float: right; padding: 10px; margin: 10px; border: 1px solid black;">
<h3>TurboColossus</h3>
<p>Spells<br />
4 <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Thoughtseize&viewtype=mtg">Thoughtseize</a><br />
4 <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Fertile Ground&viewtype=mtg">Fertile Ground</a><br />
4 <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Nameless Inversion&viewtype=mtg">Nameless Inversion</a><br />
4 <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Firespout&viewtype=mtg">Firespout</a></p>
<p>Creatures<br />
4 <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Fulminator Mage&viewtype=mtg">Fulminator Mage</a><br />
4 <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Kitchen Finks&viewtype=mtg">Kitchen Finks</a><br />
2 <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Cloudthresher&viewtype=mtg">Cloudthresher</a><br />
2 <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Oona, Queen of the Fae&viewtype=mtg">Oona, Queen of the Fae</a><br />
2 <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Shriekmaw&viewtype=mtg">Shriekmaw</a><br />
3 <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Devoted Druid&viewtype=mtg">Devoted Druid</a><br />
3 <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Chameleon Colossus&viewtype=mtg">Chameleon Colossus</a></p>
<p>Land<br />
4 <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Reflecting Pool&viewtype=mtg">Reflecting Pool</a><br />
3 <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Vivid Grove&viewtype=mtg">Vivid Grove</a><br />
1 <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Vivid Marsh&viewtype=mtg">Vivid Marsh</a><br />
1 <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Graven Cairn&viewtype=mtg">Graven Cairn</a><br />
1 <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Fire-Lit Thicket&viewtype=mtg">Fire-Lit Thicket</a><br />
8 <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Forest&viewtype=mtg">Forest</a><br />
6 <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Swamp&viewtype=mtg">Swamp</a></p></div>
<p>I was looking to play in the PTQ for the weekend and Antonino talked to me about a block deck that had a relatively decent finish in a PTQ just a few weeks ago. I was quick to respond with my ever so tiring “Faeries is the Best deck” line and he responded by telling me to at least look at it. It does VERY well versus creature decks. I looked, I liked, so I made some modifications and here’s what I came up with (see right.)</p>
<p>This deck is very similar to the Mana Ramp decks that try to push out something big and stomp the opponent into submission early. Now I didn’t post a sideboard as I feel that this is the piece of the deck that REALLY needs work. Anyone who has suggestions please send us email using the form!</p>
<p>What I can tell you is that this deck performs VERY well versus creature decks. I’ve been posting about a 75% margin of victory against Kithkin (after about 60 games) and I went 3-1 over Kithkin in my PTQ last week. With <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Fulminator Mage&viewtype=mtg">Mages</a> in the main deck, I was able to handle &#8220;Five Color Green&#8221; very well also, but can always feel a bit more comfortable.</p>
<p>Here were my matches with a quick overview:</p>
<p><strong>Round 1 Kithkin</strong><br />
My round one opponent was a young lady who was very sweet and was VERY interested in watching Mananation (hope you were able to watch!) I won’t mention her name as she may not want me to identify her. She made a couple of play mistakes, however I don’t think she really could have won even with perfect play. A couple of times I needed to <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Nameless Inversion&viewtype=mtg">Nameless Inversion</a> a <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Burrenton Forge-Tender&viewtype=mtg">Burrenton Forge-Tender</a> to wipe her board.<br />
Games: 2-0<br />
Matches: 1-0</p>
<p><strong>Round 2 Kithkin</strong></p>
<p>I smashed with a Turn 4 <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Oona, Queen of the Fae&viewtype=mtg">Oona</a> in game one and a Turn 3 <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Chameleon Colossus&viewtype=mtg">Colossus</a> in game 2<br />
Games: 4-0<br />
Matches: 2-0</p>
<p><strong>Round 3 Assassins</strong><br />
This was a very interesting match. He mulliganed game 1 and I mulliganed game 2. He’s playing a deck similar to mine, with the difference being I used <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=fertile ground&viewtype=mtg">fertile ground</a> and <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=devoted druid&viewtype=mtg">devoted druid</a>s, he used <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=profane command&viewtype=mtg">profane command</a>s and <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=SCARBLADE ELITE&viewtype=mtg">SCARBLADE ELITE</a>. For Game 3 I cast multiple <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Thoughtseize&viewtype=mtg">Thoughtseize</a> AND I destroy 3 of his lands early with two <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Fulminator Mage&viewtype=mtg">Fulminator Mage</a>s and a <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Makeshift Mannequin&viewtype=mtg">Makeshift Mannequin</a>. However, I draw 7 consecutive lands which allowed him to recover and beat me up with his <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Chameleon Colossus&viewtype=mtg">Colossus</a>. This is one of the things I feel is a weakness to the deck.<br />
Games: 5-2<br />
Matches: 2-1</p>
<p><strong>Round 4 5CG</strong><br />
He mulligan game 1 and I use my <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Fulminator Mage&viewtype=mtg">Mages</a> to win both games. I recommend destroying the blue sources so they have a harder time casting <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Cryptic Command&viewtype=mtg">Cryptic Command</a>. I believe the 5CG deck’s weakness is that it has quite a few spells that cost 5 or more and thus make mana very valuable.<br />
Games: 7-2<br />
Matches: 3-1</p>
<p><strong>Round 5 Faeries</strong><br />
He sweeps me for the exact reasons why I still think Faeries is the best deck in the format. It counters cards that you cast while still gaining a permanents of its own in<br />
<a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Spellstutter Sprite&viewtype=mtg">Spellstutter Sprite</a>. <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Mistbind Clique&viewtype=mtg">Mistbind Clique</a> can be very annoying as it <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Time Walk&viewtype=mtg">Time Walk</a>s me, AND I am unable to get my 4th and 5th source quick enough.<br />
Games: 7-4<br />
Matches: 3-2</p>
<p><strong>Round 6 Kithkin</strong><br />
I’m playing the boyfriend of my round 1 opponent. So I think it’s poetic that I lose. He’s running Oblivion rings main and I get flooded once again. He was able to put out multiple Forge Tenders on top of me playing badly.<br />
Games: 7-6<br />
Matches: 3-3 drop</p>
<p>All I can say is that the deck is pretty good. Not quite there yet but on its way.</p>
<p>GP Indianapolis was fun. Wizards and the promoters were gracious enough to give T-Shirts and Play Mats out for entering certain events. There were over 1100 people in the main event and the energy was electrifying.</p>
<p>And it was GREAT meeting more of the show’s viewers, I hope to meet more soon! In Denver and maybe Chicago.</p>
<p>I’m not to keen on tourney reports any more but if you liked this one (I’m sure I could have added more detail) let me know and I’ll work harder and better on the next one. I really just wanted to show off a deck that can deal with Kithkin and Elves rather easily.</p>
<p>See Ya next week!<br />
-Lee</p>
<strong>Similar Posts:</strong> <a href="http://www.mananation.com/new-old-kids-on-the-block/" rel="bookmark" title="April 23, 2008">New Old Kids on the Block</a>, 

<a href="http://www.mananation.com/testing-bloc-post-shadowmoor/" rel="bookmark" title="May 15, 2008">Testing Block post Shadowmoor</a>, 

<a href="http://www.mananation.com/trial-and-error-%e2%80%93-fly-swatters/" rel="bookmark" title="May 16, 2008">Trial and Error – Fly Swatters</a>, 

<a href="http://www.mananation.com/trial-and-error-swan-song/" rel="bookmark" title="April 14, 2008">Trial and Error - Swan Song</a>, 

<a href="http://www.mananation.com/from-the-mananation-tourney/" rel="bookmark" title="April 15, 2008">From the ManaNation Tourney</a>, 
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		</item>
		<item>
		<title>Of PTOs and Prereleases</title>
		<link>http://www.mananation.com/of-ptos-and-prereleases/</link>
		<comments>http://www.mananation.com/of-ptos-and-prereleases/#comments</comments>
		<pubDate>Mon, 23 Jun 2008 14:16:03 +0000</pubDate>
		<dc:creator>Trick Jarrett</dc:creator>
		
		<category><![CDATA[Perspective]]></category>

		<category><![CDATA[Events]]></category>

		<category><![CDATA[Prereleases]]></category>

		<guid isPermaLink="false">http://www.mananation.com/?p=326</guid>
		<description><![CDATA[Trick discusses some of the deeper effects of the change to Prereleases.]]></description>
			<content:encoded><![CDATA[<p>First off let&#8217;s give acknowledgement to Wizards for stepping up to the plate and making changes a public and official event. No being coy, no cuddly wrapping, they just make sure it is said publicly and in plain sight, though the announcements may smell strongly of PR speak.<br id="tcg7" /><br id="tcg70" />Starting with Shards of Alara, Wizards and the  <span class='bm_keywordlink'><a href='http://www.thedci.com'>DCI</a></span>  are making a few changes with the Prereleases we&#8217;ve come to love.<br id="hs_c" /><br id="hs_c0" />First, they&#8217;re now moving Prereleases up to be only a week before the actual set release. I don&#8217;t know if this really has any effect other than it gives the theory less time to spin before the set &#8220;hits.&#8221;<br id="rq:n" /><br id="rq:n0" />Second, the reason they&#8217;re making it only a week before the release is because now stores and other organizations can organize these events. It would be much harder to &#8220;secure&#8221; the product before the official release. They&#8217;re taking Prereleases out of the hands of the Pro Tournament Organizers and putting it anyone&#8217;s hands. In fact, the question in my mind is, will these events require  <span class='bm_keywordlink'><a href='http://www.thedci.com'>DCI</a></span>  Judges?<br id="kb9a" /> <br id="kb9a0" /> It&#8217;s hard enough to find a judge unless you&#8217;ve got one on staff, I should know.<br id="ne56" /><br id="ne560" />For those of you who don&#8217;t know much about the actual event organization, Prereleases are the money makers for these organizers. Some are able to take losses on PTQs to offer low prices and good prizes knowing that the Prerelease was going to take them out of the red and into the black for a Quarter.<br id="pb:s" /><br id="ma-n" /> There is an economic ecosystem that surrounds Magic. Shortly after the game was born and begin selling, stores began the secondary card market. Then came the  <span class='bm_keywordlink'><a href='http://www.thedci.com'>DCI</a></span>  and PTOs spawned up. All of these companies and people relying on the game by Wizards. As more card games came out some turned and supported them as well, meaning that they no longer wholly relied on Magic but it is still consistently the strongest economically. Most recently, in terms of this ecosystem is the metagame coverage. The Dojo was a free source but after that spawned Scrye, Inquest, SCG, Brainburst (aka TCGPlayer) and of course ManaNation. <br id="oba:" /> <br id="oba:0" /> All of these businesses exist in the ecosystem around Magic, fighting and jostling for space and their spot on the food chain. The change in Prereleases is a change that, while not directly significant, could have larger implications down the road.<br id="ma-n0" /> <br id="d33t" />These events were only run by the PTOs. This change, while positive for players, coverage, and store owners - it is directly negative for PTOs. They had the monopoly on these events, they were the knights of the  <span class='bm_keywordlink'><a href='http://www.thedci.com'>DCI</a></span> , blessed and given these events in their regions. By removing their monopoly on these events, you make it much more difficult for them to survive. We rely on them for PTQs and GPs.<br id="x05a" /> <br id="x05a0" /> For now.<br id="x05a1" /> <br id="x05a2" /> One thing about the Professional Organizers is that they are separated by region. They have state(s) that they handle and they aren&#8217;t put into competition with other tournament runners. If those boundaries are removed and you create competition for tournaments, then the laws of economics come into play and the hounds of war are unleashed as stores vie for players.<br id="j16e" /><br id="j16e0" />Imagine stores within the same city cutting prices and offering discounts to attract players to their events. Now in a perfect world the stores would continue to coexist but one would end up the de facto tournament organizer. This is a fine time for players, but what if the owner turns out to be quite&#8230; vicious.<br id="b8yt" /><br id="hyvt" /> I mean, how can a small store hope to compete with the mega-giant in their city? Is it possible? What if those stores become the new PTOs, you&#8217;ve got a new species in our ecosystem and it is going to cause havoc.<br id="gho6" /><br id="gho60" />What if a single megastore develops a news outlet online, attracts a major following, and begins to expand? They run events not only in their region but elsewhere. We&#8217;ve got a 800lb Gorilla and the  <span class='bm_keywordlink'><a href='http://www.thedci.com'>DCI</a></span>  can&#8217;t stop them. Sure they can stop them from running  <span class='bm_keywordlink'><a href='http://www.thedci.com'>DCI</a></span>  sponsored events but the truth is that people only follow the  <span class='bm_keywordlink'><a href='http://www.thedci.com'>DCI</a></span>  because it is the only &#8220;Pro&#8221; tournament league.<br id="n:pf" /> <br id="zaf1" /> Whether the  <span class='bm_keywordlink'><a href='http://www.thedci.com'>DCI</a></span>  is doing things right or not, I don&#8217;t know. But I think this is a slippery slope that a lot of players may not even realize.<br id="zaf10" /> <br id="f2op0" />What about Magic Online you say? Sure, there is always Magic Online, but as useful as it is, I hate it. Oh I&#8217;ll say it. I hate double paying for cards, for drafting the foil Garruk Wildspeaker and knowing I&#8217;ll never have him in my grubby little paws in his physical form. It sucks. Sure being able to draft 24/7 is awesome, but it&#8217;s so impersonal online. Most games are played in silence, players only speaking for truly historic events or to say &#8220;gg.&#8221; Bah, it&#8217;s a new way to play, but I think it&#8217;s still a bit different than table top.<br id="p3s8" /> <br id="p3s80" /> So is it the end of days? No not at all. Magic will continue to grow and thrive, but you all need to understand some of the deeper implications of this &#8220;Magic Play Network&#8221; and that it may cause a deeper shift in how tournaments of any sort are run in your area. We still have yet to see it&#8217;s real effect and it may be a few years before any conclusions can be drawn.</p>
<p>The game&#8217;s game has changed, no longer is it let&#8217;s make the game a Professional event, it&#8217;s back to &#8220;let&#8217;s acquire more players for a time.&#8221;</p>
<strong>Similar Posts:</strong> <a href="http://www.mananation.com/six-tips-for-your-first-magic-pre-release/" rel="bookmark" title="April 15, 2008">Six tips for your first Magic Pre-Release</a>, 

<a href="http://www.mananation.com/lorwyn-pre-release/" rel="bookmark" title="September 30, 2007">Lorwyn Pre-Release</a>, 

<a href="http://www.mananation.com/changes-announced-to-prerelease-dates/" rel="bookmark" title="June 18, 2008">Changes Announced to Prerelease dates</a>, 

<a href="http://www.mananation.com/trial-and-error-ceteris-paribus/" rel="bookmark" title="April 21, 2008">Trial and Error - Ceteris Paribus</a>, 

<a href="http://www.mananation.com/how-do-you-play-magic/" rel="bookmark" title="May 2, 2008">How Do You Play Magic?</a>, 
<!-- Similar Posts took 21.901 ms -->]]></content:encoded>
			<wfw:commentRss>http://www.mananation.com/of-ptos-and-prereleases/feed/</wfw:commentRss>
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		<item>
		<title>Determining Magic Draft Values</title>
		<link>http://www.mananation.com/determining-magic-draft-values/</link>
		<comments>http://www.mananation.com/determining-magic-draft-values/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 05:07:35 +0000</pubDate>
		<dc:creator>Lee Steht</dc:creator>
		
		<category><![CDATA[Drafting]]></category>

		<category><![CDATA[Draft]]></category>

		<category><![CDATA[Lessons]]></category>

		<category><![CDATA[Newbie]]></category>

		<category><![CDATA[System]]></category>

		<category><![CDATA[Timespiral]]></category>

		<guid isPermaLink="false">http://www.mananation.com/?p=310</guid>
		<description><![CDATA[Lee shares some insight on why you should be tracking your drafts with a spreadsheet.]]></description>
			<content:encoded><![CDATA[<p>I’m getting set for Grand Prix Indianapolis! I always get excited for big events and I’m hoping that I don’t KONK out too early.</p>
<p>So, I’m a bit inspired by drafting and I thought I’d share some of my thoughts with you. For those of you who know me, know that I have a very unconventional draft strategy. I tend to draft by card value, as opposed to themes or color. I don’t mean rare drafting or the card’s dollar value. I’m talking about the cards “draft” value. I should call this my “Power to the People” drafting style. It basically incorporates the “BEST” overall card in each pack, I determine this by statistical data from drafts as well as opinions from “good” players that I respect.</p>
<p>In the old days, we used to spend hours talking about draft choices and what was good and why. Fortunately for you, times have changed and you can find statistical data to support choices and how much they may weigh upon you or your deck. Or, you can just use it as a reference. Look at the table below:</p>
<table border="0" align="center">
<tbody>
<tr>
<td>CC</td>
<td>Card Name</td>
<td>DV</td>
<td>Color</td>
<td>Rarity</td>
</tr>
<tr>
<td>2G</td>
<td><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Call of the Herd&viewtype=mtg">Call of the Herd</a></td>
<td>1.5735</td>
<td style="background: #070; color: #fff;">Green</td>
<td>R</td>
</tr>
<tr>
<td>4UU</td>
<td><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Draining Whelk&viewtype=mtg">Draining Whelk</a></td>
<td>1.5908</td>
<td style="background: #007; color: #fff;">Blue</td>
<td>R</td>
</tr>
<tr>
<td>1RG</td>
<td><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Stormbind&viewtype=mtg">Stormbind</a></td>
<td>1.5963</td>
<td style="background: #ddc523; color: #fff;">Gold</td>
<td>R</td>
</tr>
<tr>
<td>5R</td>
<td><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Firemaw Kavu&viewtype=mtg">Firemaw Kavu</a></td>
<td>1.6126</td>
<td style="background: #700; color: #fff;">Red</td>
<td>U</td>
</tr>
<tr>
<td>9R</td>
<td><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Greater Gargadon&viewtype=mtg">Greater Gargadon</a></td>
<td>1.6325</td>
<td style="background: #700; color: #fff;">Red</td>
<td>R</td>
</tr>
<tr>
<td>3G</td>
<td><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Stonewood Invocation&viewtype=mtg">Stonewood Invocation</a></td>
<td>1.6778</td>
<td style="background: #070; color: #fff;">Green</td>
<td>R</td>
</tr>
<tr>
<td>5</td>
<td><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Stuffy Doll&viewtype=mtg">Stuffy Doll</a></td>
<td>1.6978</td>
<td style="background: #5c5422; color: #fff;">Art</td>
<td>R</td>
</tr>
<tr>
<td>7</td>
<td><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Triskelavus&viewtype=mtg">Triskelavus</a></td>
<td>1.702</td>
<td style="background: #5c5422; color: #fff;">Artifact</td>
<td>R</td>
</tr>
<tr>
<td>2U</td>
<td><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Psionic Blast&viewtype=mtg">Psionic Blast</a></td>
<td>1.7354</td>
<td style="background: #007; color: #fff;">Blue</td>
<td>U</td>
</tr>
<tr>
<td>6BB</td>
<td><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Avatar of Woe&viewtype=mtg">Avatar of Woe</a></td>
<td>1.7554</td>
<td style="background: #000; color: #fff;">Black</td>
<td>R</td>
</tr>
<tr>
<td>2RR</td>
<td><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Sulfurous Blast&viewtype=mtg">Sulfurous Blast</a></td>
<td>1.7638</td>
<td style="background: #f00; color: #fff;">Red</td>
<td>U</td>
</tr>
<tr>
<td>2W</td>
<td><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Sacred Mesa&viewtype=mtg">Sacred Mesa</a></td>
<td>1.8095</td>
<td>White</td>
<td>R</td>
</tr>
<tr>
<td>6U</td>
<td><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Errant Ephemeron&viewtype=mtg">Errant Ephemeron</a></td>
<td>1.8691</td>
<td style="color: #fff; background: #00f;">Blue</td>
<td>C</td>
</tr>
</tbody>
</table>
<p>I created this spreadsheet as an example of draft statistics. This is summed up by literally thousands of drafts for just Timespiral. The snapshot above includes Rares, Uncommons and Commons for the purpose of showing the relative value regardless of rarity. Now obviously there are almost ALL rares at the top of the list, but as you move down there’s more of a mix in rarity.</p>
<div style="float: right; margin-left: 5px;"><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Call of the Herd&viewtype=mtg" title=""><img class="alignright size-medium wp-image-311" src="http://www.mananation.com/wp-content/uploads/2008/06/calloftheherd.jpg" alt="" /></a></div>
<p>So, the purpose of this discuss is to get you the newbie OR the pro to recognize that “draftability” can effect your decks overall value. The number you want to pay attention to is the number to the left of the card color. This represents the draft order of the card, so <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Call of the Herd&viewtype=mtg">Call of the Herd</a> is a first pick with some cards being of a higher pick value (the lower the number the better) I believe that with over 1000 people drafting or 1000 drafts to have taken place, <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Call of the Herd&viewtype=mtg">Call of the Herd</a> MUST be a better card rated higher at 1.5735 than <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Errant Ephemeron&viewtype=mtg">Errant Ephemeron</a> at 1.8691.  Even though one might not consider this to be significant, let’s look at it with just 5 card choices:</p>
<table border="0" align="center">
<tbody>
<tr>
<td colspan="2">Player A</td>
<td colspan="2">Player B</td>
</tr>
<tr>
<td><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Call of the Herd&viewtype=mtg">Call of the Herd</a></td>
<td>1.5735</td>
<td><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Draining Whelk&viewtype=mtg">Draining Whelk</a></td>
<td>1.5908</td>
</tr>
<tr>
<td><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Stormbind&viewtype=mtg">Stormbind</a></td>
<td>1.5963</td>
<td><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Stuffy Doll&viewtype=mtg">Stuffy Doll</a></td>
<td>1.6978</td>
</tr>
<tr>
<td><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Greater Gargadon&viewtype=mtg">Greater Gargadon</a></td>
<td>1.6325</td>
<td><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Psionic Blast&viewtype=mtg">Psionic Blast</a></td>
<td>1.7354</td>
</tr>
<tr>
<td><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Stuffy Doll&viewtype=mtg">Stuffy Doll</a></td>
<td>1.6978</td>
<td><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Avatar of Woe&viewtype=mtg">Avatar of Woe</a></td>
<td>1.7554</td>
</tr>
<tr>
<td><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Sulfurous Blast&viewtype=mtg">Sulfurous Blast</a></td>
<td>1.7638</td>
<td><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Errant Ephemeron&viewtype=mtg">Errant Ephemeron</a></td>
<td>1.8691</td>
</tr>
<tr>
<td></td>
<td><strong>8.2639</strong></td>
<td></td>
<td><strong>8.6485</strong></td>
</tr>
</tbody>
</table>
<p>With 5 picks, you can see that Player A’s advantage has gone up almost .5. This is STILL not significant. However, considering the fact that this is from a pool of 13 cards and they’re mostly rare. What you have to consider is that you have 3 separate pools of 15 and each of those cards have a perceived play/draft value. With essentially 23 choices that go into your main deck, a few picks can be a HUGE difference. Think of it like this, if you make a 40 card deck of ONLY land, you have a VERY small chance of beating someone who has 39 lands and 1 creature or 38 lands and 2 creatures, etc. What this means is that you have a finite value based on your 45 cards. Add to that, the mana base theory we’ve provided in one of our episodes and you should be good to go.</p>
<p>Here’s what should be going through your mind when taking PICK 2 and beyond:</p>
<ol>
<li>What is this cards value overall? This is about picking cards that are versatile virtually EVERY time you draw it. Some cards are situational others are always useful.</li>
<li>Is this card usable with my last picks? Is it Tribal? Does it have some uber combo I can use?</li>
<li>Does this card share color(s) with my last pick(s)? With  <span class='bm_keywordlink'><a href='http://www.coolstuffinc.com/main_displaySet.php?sectionSet=Magic%20the%20Gathering&setName=Shadowmoor'>Shadowmoor</a></span> , you can be mono colored even though you have chosen multicolored cards.</li>
<li>Do I have enough removal? I usually look to up to 9 or 10 removal/utility cards</li>
<li>Do I have enough creatures? I’m comfortable with 11 to 14 creatures</li>
<li>What is the current mana curve of my selections? You DON’T high picks if they’re all 5cc and above</li>
<li>Is this card worth any money? HaHa sorry, but this IS something to consider!</li>
</ol>
<p>Now with subtle dips in value, you can pick cards that will work better for you. You MUST consider casting costs, creature or removal. Sometimes, that will force you to take a card of a lesser value than an explosive rare. In the  <span class='bm_keywordlink'><a href='http://www.coolstuffinc.com/main_displaySet.php?sectionSet=Magic%20the%20Gathering&setName=Shadowmoor'>Shadowmoor</a></span>  draft, <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Power of Fire&viewtype=mtg">Power of Fire</a> has moved up quite a bit in rankings earlier. However, it doesn’t need to be said, how much this card has improved. On the flip side of the coin, what good is having 4x <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Power of Fire&viewtype=mtg">Power of Fire</a> if you only have 2 creatures? Another great example is having <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Firespout&viewtype=mtg">Firespout</a> with NO red or green mana. Kind of a big mistake.</p>
<p>This system is the foundation to my success (if you wanna call it that). No matter what you do in life, you HAVE to have a plan. Your current plan can switch to another plan. I’d love to hear how this works for you all. Let me know if this was helpful.</p>
<p>Lee</p>
<strong>Similar Posts:</strong> <a href="http://www.mananation.com/lee-steht-talks-drafting-part-1/" rel="bookmark" title="April 9, 2008">Lee Steht Talks Drafting, part 1</a>, 

<a href="http://www.mananation.com/five-quick-drafting-tips/" rel="bookmark" title="April 17, 2008">Five Quick Drafting Tips</a>, 

<a href="http://www.mananation.com/building-with-shadowmoor/" rel="bookmark" title="April 23, 2008">Building with Shadowmoor</a>, 

<a href="http://www.mananation.com/new-old-kids-on-the-block/" rel="bookmark" title="April 23, 2008">New Old Kids on the Block</a>, 

<a href="http://www.mananation.com/magic-for-money/" rel="bookmark" title="May 8, 2008">Magic for Money</a>, 
<!-- Similar Posts took 19.855 ms -->]]></content:encoded>
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		</item>
		<item>
		<title>Magic the Gathering is Just a Game.</title>
		<link>http://www.mananation.com/magic-the-gathering-is-just-a-game/</link>
		<comments>http://www.mananation.com/magic-the-gathering-is-just-a-game/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 04:01:59 +0000</pubDate>
		<dc:creator>Lee Steht</dc:creator>
		
		<category><![CDATA[Perspective]]></category>

		<category><![CDATA[courtesy]]></category>

		<category><![CDATA[editorial]]></category>

		<category><![CDATA[players]]></category>

		<guid isPermaLink="false">http://www.mananation.com/?p=293</guid>
		<description><![CDATA[Lee is sick and tired of rude people. Let's talk about what Magic players should be doing to better the community.]]></description>
			<content:encoded><![CDATA[<div style="border: 2px solid black; width: 400px; margin-left: auto; margin-right: auto; padding: 5px;">The following article got lost in my inbox. Due to no fault of Lee&#8217;s it has been delayed a week and a half in getting posted. That&#8217;s why you&#8217;ll read him discussing Regionals in the future tense. My apologies! &#8212; <em>Trick</em></div>
<p>Are you a Magic player? Probably.</p>
<p>Do you tell people outside of the Magic Community that you’re a “Pro” or that you spend 20+ hours a week playing this card game (and NOT the World Poker Tour)? Probably not. It’s interesting to me that we play a game that is so infinite in it’s possibilities and so very narrow in it’s participation. A very dear friend of mine once said to me that MTG players are the rudest bunch of  people she’s ever encountered. Interestingly enough, I agree with her, or at least part of me does. This might not even be the right time to talk about it, with regionals coming around the corner and PTQs rearing their ugly heads right behind it. You’re probably expecting me to come out with some ultra-cool deck tech or analysis that you’ve not heard of, and once again, you’re wrong. I’m here to talk about fun, or maybe not, I really want to talk more about casual play. For me, for you, and even the casual observer, MTG can be a positive experience. Hopefully, you’ll agree and maybe you’ll pursue or make the same observations I have. Then again, you probably won’t even understand and say &#8220;Lee is rubbish.&#8221; I won’t deny that claim. <img src='http://www.mananation.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><img class="alignleft size-full wp-image-294" style="float: left; margin-right: 5px; margin-bottom: 5px;" src="http://www.mananation.com/wp-content/uploads/2008/06/bobby_fischer.jpg" alt="" />Magic was meant to be a game, and even I often forget to be forgiving in certain situations. I’ve said in other articles that it’s even hard for me to play this game unless there’s something waged or to be gained. This attitude has made it a challenge for friends and family to take an interest in the game because I’m too quick to point out the finest details that caused them to lose. My son, who’s 11, tells me that people expect too much of him because he’s the son of <strong>Lee Steht</strong>, and that alone puts pressure on him to anticipate 3 turns ahead and lay damage on the stack like a young <a href="http://en.wikipedia.org/wiki/Bobby_fischer" target="_blank">Bobby Fischer</a> might put you in check after 3 turns. Yet when he and I play Halo3 he relishes the fact that he gets MVP after every other game. I try to make Magic fun for him by taking it a little easy, but just the environment of a PTQ can make it stressful to him. I’m sure every father wants to find that which would make their child a prodigy, but when the world expects too much, I’m sure it makes that light switch of genius harder to turn on.</p>
<p>I’ve observed many of my son’s opponents providing feedback after matches that they have won, to help with his decision making and share how he could have won and that provides me with hope that there are people who just enjoy playing. However, I have observed people who stomp off angrily due to some random manascrew or a bad draw that caused their loss. So, perhaps it’s just happenstance that a person shows kindness.</p>
<p>What about simple common courtesies, such as acknowledging a person is standing there. How often do you hear people say “excuse me” at a tournament? I think it’s funny when I see these guys carrying a trunk on their back trying to hustle some trades and they bump into a person and just continue on their merry way. Is it too much to expect an &#8220;I’m sorry&#8221; or &#8220;pardon me&#8221;?</p>
<p>It’s tough to even maintain conversation with people sometimes, especially after you’ve gained some notoriety for something (like a podcast.) People will just walk right up to you and interrupt whoever it is you were listening to or saying, without thinking anyone else. Does it ever occur to someone that a person might be participating in a conversation? My ex-wife has commented on several occasions where she became completely annoyed with guys who would interrupt her conversations with me. I must say though, that in cases like that, I certainly appreciate the interruptions with her.</p>
<p><img class="alignright size-full wp-image-295" style="float: right; margin-left: 5px; margin-bottom: 5px;" src="http://www.mananation.com/wp-content/uploads/2008/06/pigpen.png" alt="" />Would any of you ever admit to being the &#8220;stinky&#8221; guy in the room? I would hope not. However, we all know that Magic Players are known for their inability to spend time on hygiene. I know that it’s difficult to drive 7 hours to a tournament location, find a room, shower and even brushing your teeth. Perhaps it’s just an element of the game. Does it really need to be? I know of situations where even Hall of Fame players had been asked to wear a suit or something more appropriate for top 8 appearances. Is it so much to ask to pretend to be professionals? I know that the sport of Pool and Billiards once required players to wear tuxedos. Reasons vary as to why, but some say it was to legitimize the game as a game for “gentlemen”.</p>
<p>On a side note: WOTC/ <span class='bm_keywordlink'><a href='http://www.thedci.com'>DCI</a></span>  has yet to crack the formula of maintaining young interest and unfortunately had to the pull the plug on great programs such as their Junior Super Series. The game HAS to appeal to kids, parents and especially with mothers. The Super Series at least provided legitimacy for a kid to compete. Does anyone really need to be a role model? Not really. Would it help the game? Probably.</p>
<p>My last point will probably make me sound like some old geezer, but I think it has to be said. Most Magic players have hardly entered puberty much less high school and the language they use is often inappropriate. This is just another thing that scares off women (both players and mothers) and young players from coming events, whether participating or even as a spectator. Sadly, no one steps up to monitor things like language. I’m guilty of it too! Similarly, leaving trash around or throwing cards around the room is much like the use of foul language. Perhaps the parents don’t care about their kids using this language, but I’d love to take some of the fast food trash or cards left around and put it right in the middle of the family living room. The word “SAVAGE” comes to my mind.</p>
<p><img class="alignright size-full wp-image-296" style="float: right; border-left: 5px; margin-bottom: 5px;" src="http://www.mananation.com/wp-content/uploads/2008/06/nerd.jpg" alt="" />All in all, I just wanted to spew some thought on something that has bothered me about the people I play this game with. In the end, Nerds will be Nerds and I’m sure all of them are happy. I’m sure they could care less about the fact that I’ve witnessed some of the World’s best chess player converge to play for mere pennies. Part of that is a sort of stigma of playing a “game” competitively. I think I could forgive random Magic Hall of Famer for using steroids, but what I cannot forgive is a Hall of Famer who slept on the street and wore the same clothes for an entire Pro Tour weekend. You may say that it’s not that big of a deal, but I have a problem with being associated with that kind of stereotype.</p>
<p>I’ll let your fathers try to explain chivalry to you. Let’s get ready for Regionals!!!</p>
<p>Lee</p>
<strong>Similar Posts:</strong> <a href="http://www.mananation.com/magic-for-money/" rel="bookmark" title="May 8, 2008">Magic for Money</a>, 

<a href="http://www.mananation.com/how-do-you-play-magic/" rel="bookmark" title="May 2, 2008">How Do You Play Magic?</a>, 

<a href="http://www.mananation.com/what-it-takes-to-win-at-magic/" rel="bookmark" title="May 1, 2008">What it takes to win at Magic</a>, 

<a href="http://www.mananation.com/email-from-hurly/" rel="bookmark" title="March 15, 2008">Email from Hurly</a>, 

<a href="http://www.mananation.com/six-tips-for-your-first-magic-pre-release/" rel="bookmark" title="April 15, 2008">Six tips for your first Magic Pre-Release</a>, 
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		<title>Timmy, Johnny and Spike weigh in on Shards</title>
		<link>http://www.mananation.com/timmy-johnny-and-spike-weigh-in-on-shards/</link>
		<comments>http://www.mananation.com/timmy-johnny-and-spike-weigh-in-on-shards/#comments</comments>
		<pubDate>Wed, 04 Jun 2008 04:01:41 +0000</pubDate>
		<dc:creator>Trick Jarrett</dc:creator>
		
		<category><![CDATA[Current Events]]></category>

		<category><![CDATA[Changes]]></category>

		<category><![CDATA[Shards of Alara]]></category>

		<guid isPermaLink="false">http://www.mananation.com/?p=284</guid>
		<description><![CDATA[Trick speaks with the three players who matter, Timmy, Johnny and Spike about the announced changes to the Shards of Alara block.]]></description>
			<content:encoded><![CDATA[<p>For those who haven&#8217;t been introduced to the player types before, they are something Mark Rosewater presented several years ago as the personalities of the common Magic players. Let me discuss them briefly.<br id="mznh0" /> <br id="mznh1" /> <strong id="mznh2">Timmy</strong> - This is the &#8220;simple&#8221; player. He&#8217;s in it to experience something, while others are in the game with a goal Timmy&#8217;s are here for the journey that the game provides. They enjoy the act of playing the game.<br id="ofqe0" /> <br id="ofqe1" /> <strong id="k6n00">Johnny</strong> - Johnny is all about deck building. He&#8217;s looking for the combo or the rogue deck. His joy is in the deck building.<br id="fbq80" /> <br id="fbq81" /> <strong id="k6n01">Spike</strong> - These are the competitive players. They devote their time to playing and they judge success by winning. They like to show off their skills and winning means a lot to them.<br id="k6n02" /> <br id="k6n03" /> Mark suggests several subtypes to each of these, and crossovers between all of them. You can read his article about <a id="l3_s" title="the archetypes" href="http://www.wizards.com/default.asp?x=mtgcom/daily/mr220b">the archetypes here</a>.<br id="fwt40" /> <br id="qyd40" /> Now, in the news this week, you&#8217;ve heard that Wizards has announced a series of changes for their next block, Shards of Alara. I want to first applaud Wizards for making these changes known early, and made clear to the public. After the hiccups in the past months with them not clearly announcing changes and news about this game this is welcome progress.<br id="bulq0" /> <br id="bulq1" /> So let&#8217;s look at the game changes from the different player types:<br id="bulq2" /> <br id="bulq3" /> 1) <strong id="btrc0">Fewer cards per year.</strong> They are dropping the number of cards put out a year, drastically reducing it to a more manageable level.<br id="fpp70" /> <br id="og:r0" /> <em id="gxp:0">Timmy</em> - &#8220;This is a good change, the fewer cards makes it easier for me to collect them. And when I do begin to play more, I don&#8217;t feel overwhelmed trying to follow all the cards.&#8221;<br id="w8sc0" /> <br id="w8sc1" /> <em id="gxp:1">Johnny</em> - &#8220;This is a mixed bag, it makes it easier to evaluate the playing field but there are less pieces to the puzzle and less to dig through for the rogue decks.&#8221;<br id="dh0c0" /> <br id="dh0c1" /> <em id="gxp:2">Spike</em> - &#8220;I don&#8217;t like it. At all. More cards makes for a more diverse gaming field, and in more options in limited are better.&#8221;<br id="og:r1" /> <br id="fpp71" /> 2) <strong id="g6t60">New Rarity, Mythic Rare.</strong> This is one I personally have issues with. The way MaRo presented it, they&#8217;re doing it to match other games. I don&#8217;t like it. And many seem to feel it is just a way to push up the secondary card market again.<br id="gxp:3" /> <br id="gxp:4" /> <em id="xk3v0">Timmy</em> - &#8220;I like it! A new rarity makes it more exciting when I open a booster pack. I still like collecting and just buying packs to get cards, I don&#8217;t really care about the secondary market of cards.&#8221;<br id="xk3v1" /> <br id="xk3v2" /> <em id="xk3v3">Johnny</em> - &#8220;I don&#8217;t really care. I will get whatever card I need from card sellers, though the price may suck.&#8221;<br id="fbpv0" /> <br id="fbpv1" /> <em id="o2od0">Spike</em> - &#8220;I don&#8217;t like it. I had the science down in draft and sealed, and this is throwing the balance off.&#8221;<br id="g6t61" /> <br id="g6t62" /> 3) <strong id="g6t63">Basic land in every booster pack.</strong> Seems like a punt again. I understand the idea of mmaking lands easier to get, but it would get more of a response if it were an extra card in the pack. Or perhaps they could make a &#8220;land pack&#8221; for each block.<br id="g6t64" /> <br id="xo.s0" /> <em id="xo.s1">Timmy</em> - &#8220;I like it, it&#8217;s easier to get lands. I do wish it was an extra card instead of replacing one of the other cards.&#8221;<br id="djxh0" /> <br id="djxh1" /> <em id="djxh2">Johnny</em> - &#8220;I hate it.&#8221;<br id="djxh3" /> <br id="djxh4" /> <em id="djxh5">Spike</em> - &#8220;I hate it too.&#8221;<br id="xo.s2" /> <br id="g6t65" /> 4) <strong id="irvg0">Theme decks are becoming Intro Packs.</strong> This one I&#8217;m a big fan of. My main interest has always been in helping people learn the game. This makes a lot of sense to me.<br id="irvg1" /> <br id="irvg2" /> <em id="li950">Timmy</em> - &#8220;I love it! It makes it easier to show people the game.&#8221;<br id="li951" /> <br id="li952" /> <em id="li953">Johnny</em> - &#8220;I don&#8217;t really care either way, I didn&#8217;t buy Pre constructed decks.&#8221;<br id="li954" /> <br id="li955" /> Spike - &#8220;I like showing my friends how to play so they can appreciate how good I am at the game, and it&#8217;s always good to have more people to compete with locally.&#8221;<br id="zrro0" /> <br id="zrro1" /></p>
<p>Overall I like the changes. My biggest concern is with the new rarity. But we&#8217;ll see how it goes. If it means more Planeswalkers then I&#8217;m for it.</p>
<p>&#8211; Trick<br id="scih2" /></p>
<strong>Similar Posts:</strong> <a href="http://www.mananation.com/determining-magic-draft-values/" rel="bookmark" title="June 18, 2008">Determining Magic Draft Values</a>, 

<a href="http://www.mananation.com/lee-steht-talks-drafting-part-1/" rel="bookmark" title="April 9, 2008">Lee Steht Talks Drafting, part 1</a>, 

<a href="http://www.mananation.com/what-it-takes-to-win-at-magic/" rel="bookmark" title="May 1, 2008">What it takes to win at Magic</a>, 

<a href="http://www.mananation.com/the-elevator-pitch/" rel="bookmark" title="May 30, 2008">The Elevator Pitch</a>, 

<a href="http://www.mananation.com/building-with-shadowmoor/" rel="bookmark" title="April 23, 2008">Building with Shadowmoor</a>, 
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		<item>
		<title>EDH: Slim Pickings in Shadowmoor</title>
		<link>http://www.mananation.com/edh-slim-pickings-in-shadowmoor/</link>
		<comments>http://www.mananation.com/edh-slim-pickings-in-shadowmoor/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 04:01:26 +0000</pubDate>
		<dc:creator>Trent</dc:creator>
		
		<category><![CDATA[Casual]]></category>

		<category><![CDATA[EDH]]></category>

		<category><![CDATA[Elder Dragon Highlander]]></category>

		<category><![CDATA[Shadowmoor]]></category>

		<guid isPermaLink="false">http://www.mananation.com/?p=280</guid>
		<description><![CDATA[Trent discusses his favorite EDH cards from Shadowmoor, tossing out one liners and wit like it's going out of style.]]></description>
			<content:encoded><![CDATA[<p>Don&#8217;t get me wrong. I LOVE  <span class='bm_keywordlink'><a href='http://www.coolstuffinc.com/main_displaySet.php?sectionSet=Magic%20the%20Gathering&setName=Shadowmoor'>Shadowmoor</a></span> . I&#8217;m so much happier to be in this grim and frostbitten world of eternal winter than the posy-sniffing, mind-numbingly PG world of  <span class='bm_keywordlink'><a href='http://www.coolstuffinc.com/main_displaySet.php?sectionSet=Magic%20the%20Gathering&setName=Lorwyn'>Lorwyn</a></span> . Cards I feel have more flavor, mechanics seem to be complementing each other wonderfully, and new cards in the set seem to be opening up the meta-game (I&#8217;m looking at you Faeries). However, the one thing I absolutely DID NOT appreciate was the lack of multi-player minded cards that the set presents us with. I suppose it makes sense on some theoretical level; multi-player magic is everything that is light-hearted, charmingly mischievous, and casual about the game which seems to be exactly opposite the themes given to us in  <span class='bm_keywordlink'><a href='http://www.coolstuffinc.com/main_displaySet.php?sectionSet=Magic%20the%20Gathering&setName=Shadowmoor'>Shadowmoor</a></span> . So without any further ado, here are some of my favorite multi-player cards running around the world of  <span class='bm_keywordlink'><a href='http://www.coolstuffinc.com/main_displaySet.php?sectionSet=Magic%20the%20Gathering&setName=Shadowmoor'>Shadowmoor</a></span> .</p>
<p><strong><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Blowfly Infestation&viewtype=mtg">Blowfly Infestation</a>:</strong></p>
<p>Why I like this card: <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Blowfly Infestation&viewtype=mtg">Blowfly Infestation</a> is flat out a fun card. I&#8217;m one of those guys who <em>loves</em> it when a card plays in accordance with the flavor it evokes. When you play this card, it feels like you are holding the leash of the Bubonic Plague. A board with one toughness creatures can be absolutely devastated by the smallest token being put into play. Being able to knock down creatures as if they were dominos is a wonderful and amazing experience as a magic player. As a side note, in drafting, this card is a diamond in the rough that often can be snatched up 7<sup>th</sup> or 8<sup>th</sup> pick.</p>
<p>Decks this card would work in: A control deck with a -1/-1 counter removal theme. I could see <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Serrated Arrows&viewtype=mtg">Serrated Arrows</a> really making things painful for your opponents along side <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Blowfly Infestation&viewtype=mtg">Blowfly Infestation</a>. There are so many good cards in  <span class='bm_keywordlink'><a href='http://www.coolstuffinc.com/main_displaySet.php?sectionSet=Magic%20the%20Gathering&setName=Shadowmoor'>Shadowmoor</a></span>  that deal with -1/-1 creature control (see: <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Grim Poppet&viewtype=mtg">Grim Poppet</a>), <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Blowfly Infestation&viewtype=mtg">Blowfly Infestation</a> could definitely be something to anchor around in board control. While looking through magic&#8217;s history I noticed there are a lot of other cards that play nicely with <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Blowfly Infestation&viewtype=mtg">Blowfly Infestation</a> and would be worth looking into if thinking about making a -1/-1 counter/control deck. <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Giant Oyster&viewtype=mtg">Giant Oyster</a>, <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Harbinger of Night&viewtype=mtg">Harbinger of Night</a>, <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Aboroth&viewtype=mtg">Aboroth</a> are just to name a few.</p>
<p><strong><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Cemetery Puca&viewtype=mtg">Cemetery Puca</a>:</strong></p>
<p>Why I like this card: What&#8217;s more fun than seeing the look on your friends face after you wipe out his big carry creature he just put into play? Watching his jaw hit the ground as it hits the board again… under your control! <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Cemetery Puca&viewtype=mtg">Cemetery Puca</a> offers this delightful opportunity to you in a conveniently priced three-drop package. The power of <strong>Puca</strong> is two-fold: first, it doesn&#8217;t target a specific graveyard so your creatures <em>and</em> each of your opponent&#8217;s creatures are fair game. Second, it&#8217;s a repeatable effect as <strong>Puca</strong>&#8217;s ability transfers over to the creature&#8217;s form that it takes. If you like a creature that hit the yard better than the one you currently have <strong>Puca</strong> set to, tap one measly colorless mana and that creature is yours.</p>
<p>Decks this card would work in: Frankly, <strong>Puca</strong> is a utility card. There isn&#8217;t really too heavy a theme with the card (although I&#8217;m sure someone is going infinite with it on turn 15 somewhere somehow) and really the only condition you need to have in your deck in order for it to be very effective is having lots of removal or at least to get creatures into the yard.</p>
<p><strong><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Everlasting Torment&viewtype=mtg">Everlasting Torment</a>:</strong></p>
<p>Why I like this card: The most annoying multi-player decks, for me, are ones that loop life gain and eventually reach critical mass by going infinite. Well friends, they&#8217;re day in the sun has come to an end thanks to arrival of everlasting torment. It such a sassy little global effect and if your opponent is running life gain/damage prevention, they&#8217;re toast (hopefully they aren&#8217;t running too much enchant removal). What&#8217;s also nice is the wither ability it grants all of your damage sources. So now all of your Tims can deal with larger scale threats and direct damage nukes have their utility value increased. When put up with <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Blowfly infestation&viewtype=mtg">Blowfly infestation</a> (pointed out earlier) this card can really wreak havoc.</p>
<p>Decks this card would work in: Something aggressive. Very aggressive. And certainly nothing that cruxes on life gaining at any point. The counter-synergy there is too powerful to try and work around. If you don&#8217;t have something fast to work with in a deck that runs <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Everlasting Torment&viewtype=mtg">Everlasting Torment</a> you are going to be running into problems. This enchantment hitting the board is in a sense closing off an out to your opponent who is already on their heels from tempo you have generated. At least, this seems to be the desired effect in the most powerful scenario created by <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Everlasting Torment&viewtype=mtg">Everlasting Torment</a>.</p>
<p><strong><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Firespout&viewtype=mtg">Firespout</a>:</strong></p>
<p>Why I like this card: Bread and butter R/G aggro board sweeper (read: <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=hurricane&viewtype=mtg">hurricane</a> and <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=earthquake&viewtype=mtg">earthquake</a>). It&#8217;s so excitingly versatile as well, especially in a R/G deck where you have the potential option of activating only one side of the destruction coin that is firespout. Another great thing is how this card fits in terms of casting cost. Being able to tailor a <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=pyroclasm&viewtype=mtg">pyroclasm</a> effect, with one more point of damage for one more mana, and being able to splash it into green is good, very good. The power of this card is certainly evidenced in how highly it is taken in draft. I think at my weekly draft (another shout out to First Pick!) <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=firespout&viewtype=mtg">firespout</a> is taken right below <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=incremental blight&viewtype=mtg">incremental blight</a> in terms of draft picks.</p>
<p>Decks this card would work in: Preferably something R/G. This way you have the option of tailoring your <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=firespout&viewtype=mtg">firespout</a> to whatever creatures your opponent is throwing at you. While R/G in and of itself doesn&#8217;t have many fliers, having the option to only remove all non-fliers is still something to keep in mind when considering the options this card gives you.</p>
<p><strong><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Godhead of Awe&viewtype=mtg">Godhead of Awe</a></strong>:</p>
<p>Why I like this card: Do you even have to ask??? A 4/4 flyer hitting the board and effectively disabling all of your opponents armies for five flexible hybrid mana is insane. Really there isn&#8217;t much else that needs to be said about the card, the power should be just that obvious.</p>
<p>Decks this card would work in: I could see the <strong>Godhead</strong> fitting in decks that run pretty far along the control end of the deck spectrum. Casting <strong>Godhead</strong> just screams of counter and board control. And don&#8217;t underestimate the ability of a 4/4 flyer to carry you home all on its own (especially when all the other flyers have been reduced to 1/1). See Brian Weissman&#8217;s <em>The Deck</em> if you are having a difficult time believing me.</p>
<p><strong><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Hollowhorn Barghest&viewtype=mtg">Hollowhorn Barghest</a>:</strong></p>
<p>Why I like this card: Punishing your opponents for having no cards in hand while simultaneously rewarding yourself if you end up in that unfortunate situation is nice. Besides that, it is a <strong>very</strong> efficiently priced black creature. It avoids <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=terror&viewtype=mtg">terror</a> effects and pesky things like <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Sudden Death&viewtype=mtg">Sudden Death</a>. There are very few cards out there that effectively deal with 6 toughness creatures quickly and effectively. Black is not known for being a bargain basement creature casting costs but honestly, a 7/6 for 7 mana is not bad.</p>
<p>Decks this card would work in: Any basic rack decks where you can piggy back damage onto discard. Another thing that I love about The Rack is its value in multi-player in that it does not target opponents but rather includes everyone in the fun. Having a 7/6 beat stick attached to discard damage normally used to finish your opponents off in rack decks also gives you another win condition and is very tough for your opponents to deal with.</p>
<p><strong><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Kulrath Knight&viewtype=mtg">Kulrath Knight</a>:</strong></p>
<p>Why I like this card: All of a sudden, <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Serrated Arrows&viewtype=mtg">Serrated Arrows</a> is handing out <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Pacifism&viewtype=mtg">Pacifism</a>s like it was the Salvation Army. Working this card into a deck focused on control in the form of -1/-1 counters would be very menacing. Not only that but the card itself actually dispenses out -1/-1 counters because it has wither. And it flies over for three. Not to mention the art is incredibly sexy. Seriously, do you need more reasons?</p>
<p>Decks this card would work in: Similar decks that <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Blowfly Infestation&viewtype=mtg">Blowfly Infestation</a> would work with. Decks that run board control in the form of -1/-1 counters.</p>
<p><strong><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Prison Term&viewtype=mtg">Prison Term</a>:</strong></p>
<p>Why I like this card: Options, options, and more options. It&#8217;s great to disable creatures early in the game and even better as the game goes on because it forces your opponents to think one creature a head. The fact that you can use this card to jump between creatures regardless of controller is sick and is something that will come in handy numerous times in a multi-player game. Also, this card is a wonderful political pawn as you can choose to move it or not depending on whom you are playing to stop and who you are in cahoots with.</p>
<p>Decks this card would work in: Anything white. Seriously. This card has an incredible range of playability. Its ability is so simple yet so powerful.</p>
<p><strong><a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Worldpurge&viewtype=mtg">Worldpurge</a>:</strong></p>
<p>Why I like this card: <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Evacuation&viewtype=mtg">Evacuation</a> effects have always made me smile. It always has seemed to be that blue is the kid that has been left out at the lunch table in the cafeteria of mass removal. With <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Worldpurge&viewtype=mtg">Worldpurge</a> you get some nice parting gifts short of literally removing the creatures. Forcing your opponents to discard to seven immediately forces them to make painful decisions. I&#8217;m not sure exactly how the mana pool emptying will play out as you can only cast it at sorcery speed, I&#8217;m sure somebody knows why that&#8217;s good too.</p>
<p>Decks this card would work in: Decks that are similar to the ones that would work with the <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Godhead of Awe&viewtype=mtg">Godhead of Awe</a>. Something control heavy that operates on shutting down combat and preventing your opponents from carrying out their poorly thought out plans.</p>
<p>Those are some cards that I could see really making an impact on a table with three or more people sitting around it. I would also like to mention that specifically for EDH, <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Oona, Queen of the Fae&viewtype=mtg">Oona, Queen of the Fae</a> and <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Sygg, River Cutthroat&viewtype=mtg">Sygg, River Cutthroat</a> are <strong>PHENOMENAL</strong> Generals. Unfortunately, in the world of  <span class='bm_keywordlink'><a href='http://www.coolstuffinc.com/main_displaySet.php?sectionSet=Magic%20the%20Gathering&setName=Shadowmoor'>Shadowmoor</a></span> , Wizards printed the sexiest generals for EDH in the same colors. I&#8217;ve already seen a milling deck that runs around <strong>Oona</strong> courtesy of my friend Ben (he swears it has milled 300 cards in a match before). And for the longest time, some kids at first pick were dying to crack a foil Sygg to have a nice shiny General to lead their troops into battle.</p>
<p>Now there are a few cards that I did not mention that I think would do just fine in a multi-player environment, <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Mass Calcify&viewtype=mtg">Mass Calcify</a> is a good example. The cards I presented above were some of the ones that I would imagine as fun to play in a multi-player environment and provide some open-ended possibilities for deck design.</p>
<p>As for me, I have finals next weekend so I may or may not be able to deliver another timely multi-player/EDH article for next week. If I do find time buried between <em>Arabic</em> and <em>Public Policy</em> textbooks, I&#8217;m hoping to write another deck profile and give another detailed play report the following week.</p>
<p>Until Then,</p>
<p>Trent</p>
<strong>Similar Posts:</strong> <a href="http://www.mananation.com/essentials-in-deck-building-for-edh/" rel="bookmark" title="May 13, 2008">Essentials in Deck Building for EDH</a>, 

<a href="http://www.mananation.com/building-with-shadowmoor/" rel="bookmark" title="April 23, 2008">Building with Shadowmoor</a>, 

<a href="http://www.mananation.com/edh-savra-part-2-the-test-drives/" rel="bookmark" title="May 28, 2008">EDH: Savra Part 2 - The Test Drives</a>, 

<a href="http://www.mananation.com/trial-and-error-%e2%80%93-fly-swatters/" rel="bookmark" title="May 16, 2008">Trial and Error – Fly Swatters</a>, 

<a href="http://www.mananation.com/new-old-kids-on-the-block/" rel="bookmark" title="April 23, 2008">New Old Kids on the Block</a>, 
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		<title>The Elevator Pitch</title>
		<link>http://www.mananation.com/the-elevator-pitch/</link>
		<comments>http://www.mananation.com/the-elevator-pitch/#comments</comments>
		<pubDate>Fri, 30 May 2008 14:51:30 +0000</pubDate>
		<dc:creator>Trick Jarrett</dc:creator>
		
		<category><![CDATA[Theory]]></category>

		<category><![CDATA[Constructed]]></category>

		<category><![CDATA[Deck building]]></category>

		<guid isPermaLink="false">http://www.mananation.com/?p=276</guid>
		<description><![CDATA[Trick discusses how we all need an Elevator Pitch for the decks we play.]]></description>
			<content:encoded><![CDATA[<p>In today&#8217;s world of hot marketing, entrepreneuring and trying to hit the jackpot for any such idea, there is a thing called the &#8220;elevator pitch.&#8221; The elevator pitch is a short, concise, to the point, description of some concept, usually your business.</p>
<p>The origin of this is that every business, when broken down to its most simplistic meaning, can be described in 30 seconds. The time it usually takes to travel on an elevator, when the person you&#8217;re talking to can&#8217;t escape (at least, not easily.)</p>
<p>Why am I discussing an Entrepreneurial skill in my Magic article? Because you should know the elevator pitch of your deck. When someone asks what you&#8217;re playing, you should be able to, in a brief amount of time explain your deck and its plan.</p>
<p>Key points your deck elevator pitch needs to contain:</p>
<ul>
<li>The deck name (and creator if not you)</li>
<li>The key cards</li>
<li>The general strategy</li>
<li>The bad matchups</li>
<li>The really good matchups (I mean, the auto-wins)</li>
<li>Should not contain the words: &#8220;kind of like&#8221;</li>
</ul>
<p>Why do you need this? Because it means you have a clear understanding of your deck. A clear and complete understanding of your deck means you have the necessary information to make proper decisions during a match.</p>
<p>You hear writers and announcers discuss playing for the card you need to win. You have to know your deck well enough to be able to discern what cards in it can help you win and what you can do to up the likelihood of it happening.</p>
<p>If your opponent is at three life, you need to draw an <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Incinerate&viewtype=mtg">Incinerate</a> to kill them, but they have two islands and three cards in hand, how do you know one of them it isn&#8217;t a counter? You don&#8217;t. You do everything you can, either forcing him to tap his mana or to use the card in hand in the hopes that when you draw your card it will be the game winner.</p>
<p>That&#8217;s a fairly simple example, but even that simple example wouldn&#8217;t be doable if you weren&#8217;t sure that your deck had three Incinerates and not two, when two are in your graveyard. You need to know your deck so you know what remains in it during a game.</p>
<p>This isn&#8217;t just for standard either, it&#8217;s easier for Standard as numbers are usually regular. Draft and sealed are more difficult, but you need to remember the key cards and how many you have. Even your limited decks should have their own elevator pitch.</p>
<p>Ask me about my deck&#8217;s elevator pitch next time you see me.</p>
<strong>Similar Posts:</strong> <a href="http://www.mananation.com/timmy-johnny-and-spike-weigh-in-on-shards/" rel="bookmark" title="June 4, 2008">Timmy, Johnny and Spike weigh in on Shards</a>, 

<a href="http://www.mananation.com/why-did-i-get-a-game-loss-part-2/" rel="bookmark" title="April 18, 2008">Why did I get a Game Loss? Part 2</a>, 

<a href="http://www.mananation.com/pure-hemi-engine-power/" rel="bookmark" title="May 7, 2008">Pure Hemi Engine Power</a>, 

<a href="http://www.mananation.com/10-tips-to-playing-better-competitive-magic/" rel="bookmark" title="April 2, 2008">10 Tips to Playing Better Competitive Magic</a>, 

<a href="http://www.mananation.com/lee-steht-talks-drafting-part-1/" rel="bookmark" title="April 9, 2008">Lee Steht Talks Drafting, part 1</a>, 
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		<item>
		<title>EDH: Savra Part 2 - The Test Drives</title>
		<link>http://www.mananation.com/edh-savra-part-2-the-test-drives/</link>
		<comments>http://www.mananation.com/edh-savra-part-2-the-test-drives/#comments</comments>
		<pubDate>Wed, 28 May 2008 04:01:08 +0000</pubDate>
		<dc:creator>Trent</dc:creator>
		
		<category><![CDATA[Casual]]></category>

		<category><![CDATA[Constructed]]></category>

		<category><![CDATA[EDH]]></category>

		<category><![CDATA[Elder Dragon Highlander]]></category>

		<guid isPermaLink="false">http://www.mananation.com/?p=267</guid>
		<description><![CDATA[Trent discusses two games using his vicious Savra deck, how they went and what lessons he learned!]]></description>
			<content:encoded><![CDATA[<p>Well to start off, I want to say that I hope you and yours had a wonderful Memorial Day Weekend.  Myself, I am still currently very, VERY sun burnt on the back of my neck, still smelling like campfire after two showers, and drifting in and out of comas recovering from the lack of sleep over the last four days.  Vacationing aside, let’s get down to nitty and the gritty. <a href="http://www.mananation.com/ehd-savra-queen-of-mean/"> Last week</a> I profiled my very first EDH deck giving you an inside look into what thought went into deck design and different various combos and deck mechanics that I was hoping to see express themselves come game time.  This week I’m going to be going through two different match-ups that I recently played at my weekly draft (shout out to <strong>First Pick Games</strong> in Seattle!!), one being a head-to-head grudge match against my friend Charles and the other being a 4-way multi-player extravaganza.  Hopefully with these two different game scenarios I will be able to elaborate a little more exactly under what circumstances the deck delivers the goods and where it falls just short.</p>
<p><strong>Match-up 1:  Charles and His Goblins</strong><br />
This deck is an interesting one.   It centers around <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Wort, Boggart Auntie&viewtype=mtg">Wort, Boggart Auntie</a> as its general and uses a lot of cheap goblins and all the tribal synergy shenanigans that go along with them.  Auntie is very key in this deck as the card advantage generated from her ability to recur goblins in the yard is insane and having a 3/3 creature with fear as a general against any deck that doesn’t play black is a scary scenario (as 21 points from a general will supercede the 40 life points in EDH required to take you down).</p>
<p><img class="alignnone size-full wp-image-268 alignright" style="float: right; margin-left: 5px;" src="http://www.mananation.com/wp-content/uploads/2008/05/siege-gang-small.jpg" alt="" />There are some really awesome cards in his deck that both seem like they are very fun to play and can be absolutely back breaking.  <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Buried Alive&viewtype=mtg">Buried Alive</a> is great as it basically tutors up three cards that you can recur with Auntie’s graveyard ability. <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Siege-Gang Commander&viewtype=mtg">Siege-Gang Commander</a> is just wonderful, being able to convert your army into <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Shock&viewtype=mtg">Shock</a>s is a wonderful ability to have.  Certainly worth its 10 dollar price-tag.  <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Insurrection&viewtype=mtg">Insurrection</a> is the definition of a finisher, this card is inconceivably devastating and can swing tempo in such a way that I have never seen before in multi-player magic.  Any red EDH deck should be running this card.  Period.  And last but certainly not least is <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Ben-Ben, Akki Hermit&viewtype=mtg">Ben-Ben, Akki Hermit</a>.  While being a solid defense against attack, this creature has one of my favorite names in Magic.  With a name like Ben-Ben, how can you go wrong?</p>
<p>Over the course of the game, I found myself running into a few problems.  The first and one of the more tricky problems was my inability to successfully and consistently deal with Wort.  My deck has a lot of removal that revolves around <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Terror&viewtype=mtg">Terror</a> effects.  This however presents a problem when such a key player in my opponent’s deck avoids these effects.  Sure, I can destroy all of his other creatures (the majority being red goblins) but what good is that if I’m having a problem dealing with the machine that’s bringing them all back from the yard?  So a lot of the match I was focused on how to get an answer to Wort and stabilize my board position enough to recover from the onslaught of goblins.</p>
<p>Even after a few <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Damnation&viewtype=mtg">Damnation</a> effects, Wort was still causing me problems.  I dropped <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Garruk, Wildspeaker&viewtype=mtg">Garruk, Wildspeaker</a> and <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Chameleon Colossus&viewtype=mtg">Chameleon Colossus</a> during the last few turns of the game, desperately hoping that an army of 3/3 beasts and a pro-black beat stick could protect me against the army across from me enough to find a way to regain some momentum, but in the end it was I who was <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Overrun&viewtype=mtg">Overrun</a> (figuratively speaking.)</p>
<p>Another problem I found myself running into was the fragility of <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Savra, Queen of the Golgari&viewtype=mtg">Savra</a>.  The difference between two-toughness and three-toughness is huge.  Especially with a deck running a card like <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Siege-Gang Commander&viewtype=mtg">Siege-Gang Commander</a>.  Her brief appearances in the game gave me opportunities to deal with Wort in ways most of my removal couldn’t offer, however, she was so often the target of hate that these brief windows of opportunity didn’t ever blossom into tempo swinging board sweeps.</p>
<p>Overall, the match was a tough one.  Running into Wort was a real problem and when that machine gets online, recovering from the momentum my opponent was gaining was a real struggle.  There were a few cards such as <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Annihilate&viewtype=mtg">Annihilate</a> and <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Terror&viewtype=mtg">Terror</a> that would sit dead in my hand or be needlessly wasted on a goblin chump because of their inability to target black creatures.</p>
<p><strong>Match-up 2: Four-way Fight Fest</strong><br />
<img class="alignright size-full wp-image-269" style="float: right; margin-left: 5px;" src="http://www.mananation.com/wp-content/uploads/2008/05/kaervek-small.jpg" alt="" />The second match I was able to play was quite the game featuring my Savra deck, my friend Charles’ goblins deck, a first pick regular named Charlie with his deck featuring <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Kaervek the Merciless&viewtype=mtg">Kaervek the Merciless</a>, and a local judge in the area named Tony and his deck featuring <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Radha, Heir to Keld&viewtype=mtg">Radha, Heir to Keld</a>.  Charlie’s deck didn’t have much inner-deck synergy but mainly just featured some powerful cards from magic’s history.   Tony’s deck on the other hand had early game mana ramping while featuring a lot of top-end power in red and green beat sticks.</p>
<p>The match began going along fairly normally enough.  Charles was beginning the Wort recursion machine, Charlie was mana-flooded for a while, and Tony was starting a base to support his larger creatures.  Tony was able to pull out <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Deus of Calamity&viewtype=mtg">Deus of Calamity</a> on turn four which was incredibly unfortunate for all of us (especially Charlie whose lands were almost all non-basic).  Charles was sneaking in with an ever growing number of Goblins while I was setting up with card-advantage enchantments such as <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Phyrexian Arena&viewtype=mtg">Phyrexian Arena</a> and <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Abundance&viewtype=mtg">Abundance</a>.</p>
<p>Things started to heat up when I brought in <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Sengir Nosferatu&viewtype=mtg">Sengir Nosferatu</a>. The next turn I was able to bring in Savra and start dispensing global <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Cruel Edicts&viewtype=mtg">Cruel Edicts</a> like it was my job.  At first, my opponents didn’t find this play to threatening; however when the Deus and Wort fell to the triggered abilities of Savra, things started going south.  The players on the board realized that if they were to ever put creatures on the board, this problem had to be dealt with.  Tony targeted my Sengir with <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Flame Javelin&viewtype=mtg">Flame Javelin</a> and so in response I activated my bat ability by tapping my last two open mana.  Charles had his turn next and was very easily able to deal with the bat token I had in play and with me not having the mana to bring the Sengir back into play, that was all she wrote.  From there on out, Savra had a huge target on her head and any time she hit the board she would most assuredly be leaving soon.</p>
<p>Tony got a <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Protean hulk&viewtype=mtg">Protean hulk</a> on the board in the next few turns that would ultimately lead to my demise.  However, in consolation, after I had been eliminated, Charlie (who wasn’t aware of <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Protean Hulk&viewtype=mtg">Protean Hulk</a>’s amazing yard trigger) cast <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Nettlevine Blight&viewtype=mtg">Nettlevine Blight</a> targeting <a rel="nofollow" target="_blank" href="http://www.coolstuffinc.com/main_viewCard.php?Card_Name=Protean Hulk&viewtype=mtg">Protean Hulk</a>, eventually leading to everyone’s demise at the hands of Tony’s legions of doom spawned from the corpse of the fallen Hulk.  Ahh… the hilarity that only magic can bring.</p>
<p>Something to note in this match was watching my opponents focus all tunnel-vision on my poor Sengir-Savra combo after it had eliminated a sizeable chunk of the board.  Political finesse was something that I touched on in last week’s article and it is absolutely something that made my life MUCH more difficult in this match-up mash-up.  Subtlety can often win you a game, giving you the freedom to generate board stability and wait for the precise moment in which you can successfully take the reigns of the game away from your opponents.</p>
<p><img class="alignleft size-full wp-image-270" style="float: left; margin-right: 5px;" src="http://www.mananation.com/wp-content/uploads/2008/05/thecure.jpg" alt="" />While I didn’t win either of these matches (cue <a href="http://en.wikipedia.org/wiki/The_cure" target="_blank">The Cure</a>), many more lessons in life come from losing than winning.  Diversifying my removal options and flying under the radar are two important things I need to work on in terms of deck building and play style.  Thanks for reading this week, next week I plan to look at some of the best multi-player cards (what few there are) to come out of  <span class='bm_keywordlink'><a href='http://www.coolstuffinc.com/main_displaySet.php?sectionSet=Magic%20the%20Gathering&setName=Shadowmoor'>Shadowmoor</a></span>  and some new elements that the block introduces to us.</p>
<p>Until Then,<br />
Trent</p>
<strong>Similar Posts:</strong> <a href="http://www.mananation.com/ehd-savra-queen-of-mean/" rel="bookmark" title="May 21, 2008">EHD: Savra, Queen of Mean</a>, 

<a href="http://www.mananation.com/new-old-kids-on-the-block/" rel="bookmark" title="April 23, 2008">New Old Kids on the Block</a>, 

<a href="http://www.mananation.com/edh-slim-pickings-in-shadowmoor/" rel="bookmark" title="June 3, 2008">EDH: Slim Pickings in Shadowmoor</a>, 

<a href="http://www.mananation.com/essentials-in-deck-building-for-edh/" rel="bookmark" title="May 13, 2008">Essentials in Deck Building for EDH</a>, 

<a href="http://www.mananation.com/why-did-i-get-a-game-loss-part-2/" rel="bookmark" title="April 18, 2008">Why did I get a Game Loss? Part 2</a>, 
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		<item>
		<title>From Hollywood: Day 2</title>
		<link>http://www.mananation.com/from-hollywood-day-2/</link>
		<comments>http://www.mananation.com/from-hollywood-day-2/#comments</comments>
		<pubDate>Sun, 25 May 2008 14:40:33 +0000</pubDate>
		<dc:creator>Trick Jarrett</dc:creator>
		
		<category><![CDATA[Tournament Reports]]></category>

		<category><![CDATA[competition]]></category>

		<category><![CDATA[Hollywood]]></category>

		<category><![CDATA[Pro Tour]]></category>

		<guid isPermaLink="false">http://www.mananation.com/?p=262</guid>
		<description><![CDATA[Trick wraps up Day 2 with an eye to day 3 and the top 8.]]></description>
			<content:encoded><![CDATA[<p>Good morning, it&#8217;s 7:30 here on the West Coast. I&#8217;m up in the room watching the city slowly come to life.</p>
<p>Yesterday was another awesome day for Magic, I watched Zvi Mowshowitz go from being out of contention (0-3 to open the tournament) all the way to 20th place. A big example as to why he earned a spot in the Pro Tour Hall of Fame.</p>
<p>On Monday if you had asked me who I expected to see in the Top 8, I would have said Guaillame Wafo-Tapa without hesitation but he fell short while Shuuhei Nakamura, Makahito Mihara (2006 World Champ), and Paulo Vitor Doma da Rosa all rose to the top.</p>
<p>I&#8217;m looking forward to getting down there and seeing just what is going to happen today. We won&#8217;t be able to get footage on the floor, but we&#8217;ll be talking to other Pros and regular folks here at the event.</p>
<p>One thing that is fascinating to me is the rise of the Swiss team. Manuel Bucher designed the powerful deck that Wafo-Tapa, the Ruels and others were wielding. And in the top 8 we have Nico Bohny, another member of the 2007 Team Champions from Worlds.</p>
<p>Today&#8217;s the last day of the event, and what an event it has been. Look forward to the coming episodes, interviews and games you&#8217;ll see only here on ManaNation</p>
<strong>Similar Posts:</strong> <a href="http://www.mananation.com/recap-from-hollywood-day-1/" rel="bookmark" title="May 24, 2008">Recap from Hollywood Day 1</a>, 

<a href="http://www.mananation.com/episode-33-pro-tour-hollywood/" rel="bookmark" title="June 2, 2008">Episode 33 - Pro Tour Hollywood</a>, 

<a href="http://www.mananation.com/observing-memorial-day/" rel="bookmark" title="May 26, 2008">Observing Memorial Day</a>, 

<a href="http://www.mananation.com/worlds/" rel="bookmark" title="December 9, 2007">Worlds!</a>, 

<a href="http://www.mananation.com/trial-and-error-ceteris-paribus/" rel="bookmark" title="April 21, 2008">Trial and Error - Ceteris Paribus</a>, 
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