ManaNation.com is your

Magic the Gathering

destination for articles, podcasts, news and more!
Listen in to Judgecast, an audio podcast about the rules and for judges.

Constructed

Off the Beaten Path — 20 20 20 Vision

We have known for a long time that the Red Deck Wins. How it gets there has changed dras­ti­cally over time. From the ear­li­est days of Sligh with Brass Man, Orcish Librar­ian, and Fire­ball to today’s ver­sions with hasty guys and the recently resus­ci­tated Light­ning Bolt, it doesn’t mat­ter if mono-red is tak­ing home the blue enve­lope. All that mat­ters is it has been a force to be reck­oned with for as long as the game has been around. Nowa­days, when look­ing for a home run and not just a string of sin­gles, mono-red has incor­po­rated Shrap­nel Blast and arti­fact lands. But John Was­son left the Great Fur­naces at home on his way to first place at a PTQ a cou­ple of weeks ago in Toronto with this:

I love it. No more tin­ker­ing with “Should I cut X of this?” or “Should I splash/add X of that?” No need to hold a Shrap­nel Blast in hand with no arti­facts. This list is as sim­ple as it gets – Twenty spells, twenty crea­tures, and twenty lands; and four of every­thing that isn’t a Moun­tain. Other burn decks try to make room for a Shard Vol­ley here or an Incin­er­ate there. There’s noth­ing wrong with those cards, but the extra util­ity one gets out of Magma Jet (dig) and Flames of the Blood Hand (negat­ing Banes­layer Angel, Mar­tyr of Sands, Kitchen Finks, etc.) push them ahead of the pseudo-Bolts.

I gold­fished this list and found that a turn three kill is not nec­es­sar­ily an elu­sive strain, but still hard to come by. Nonethe­less a more likely out­come was turn four or five, and that’s with­out count­ing things like fetch­lands, duals, and Thought­seize.

One small prob­lem I have with this deck is Cry­oclasm in the side­board. It’s cute, but I would much rather run Molten Rain. Cry­oclasm does noth­ing about Dark Depths, Urborg, Tomb of Yawg­moth, man­lands, and Hyper­ge­n­e­sis’s entire mana base, just to name a few things.

And now the ques­tion every deck asks itself: what can World­wake bring to the table? It nar­rows down to maybe only two cards with even a remote pos­si­bil­ity: Sear­ing Blaze and Chain Reac­tion. Sear­ing Blaze could war­rant the inclu­sion of fetch­lands for the full effect more often. Chain Reac­tion would be a great tool against Thopter and the mis­cel­la­neous aggro decks in the for­mat. But the more I think about it, the more I real­ize this deck needs to go to your opponent’s face far more often than your opponent’s crea­tures. And since Sear­ing Blaze requires a sin­gle tar­get crea­ture, while Chain Reac­tion is as close to a direct reprint of Wrath of God as red will get, my first ver­sion will only bring in Chain Reac­tion from the new set.

Back to the point about fetch­lands: With as lit­tle dig­ging as there is in this kind of deck (four copies of Magma Jet will not get the job done), you want to have a small a chance as pos­si­ble of draw­ing, of all things, a moun­tain when the game’s on the line. Any­where between four and eight fetches could work, as long as there’s some way to weed out the late game duds.

Here’s my ver­sion post–World­wake.

I really wanted to fit Dragon’s Claw in here too, but it’s one of those cards that has to be a three– or four-of in the side­board. On top of that, Dark Depths is becom­ing even more preva­lent in the for­mat, while other (mostly) red decks are hard to come by. There’s too much in Zoo that won’t trig­ger the Claw to war­rant board­ing it in for that matchup. So, alas, it stays home for now.

I’ll give this a shot at the PTQ at TJ Col­lectibles in Mil­ford, Mass­a­chu­setts on the 20th. I won’t be hard to find — I’ll be don­ning the Man­a­Na­tion col­ors and being my usual eclec­tic self. Hope to see you there.

One last announce­ment: Fan­tasy Realms, the WPN loca­tion in Pitts­field, Mass­a­chu­setts, has started Fri­day Night Magic in a “joint pro­duc­tion” with Team Sports­cards Plus in Adams, Mass­a­chu­setts. The two stores will alter­nate host­ing FNM each week, start­ing at the Realms on Feb­ru­ary 5th. Check the mothership’s tour­na­ment loca­tor for more details.

Until next time, go ahead and play with fire.

–Sam

Sam Fee­ley is a Timmy-Spike and PTQ semi-regular orig­i­nally from Con­cord, Mass­a­chu­setts. He enjoys Magic, sports, cook­ing, and writ­ing. He maintains two blogs, Samurai Entertainment on news, games, and nonsense; and Samurai Sports, about interior decorating. And by interior decorating he means sports.

Useful Author Links Last 4 posts
CoolStuffInc.com - #1 retailer for Magic the gathering, board games, and more!

Comments

  1. I might sug­gest Act Of Trea­son. I hear it’s really good to use on Marit Lage tokens. Just bolt the Hex­mage first to cause them to acti­vate befoe your attack phase.

    Mtgxman | February 8, 2010, 8:46 am | #
  2. Hmm­m­m­mmm.….. Well, with Ball Light­ning in the deck you can’t really run Ghost Quar­ter. That may be the play of the day right there. Thanks!

    Sam Feeley | February 8, 2010, 9:42 am | #

Post a comment

Please feel free to ask questions!

Please use your best grammar and spelling.

Note: We require polite discussions here, any uncivil behavior will be promptly removed.

Additional comments powered by BackType

ManaNation is video podcast about Magic the Gathering, it is copyright of its owner CoolStuffInc LLC and Patrick Jarrett. Magic the Gathering, and all related graphics are owned by Wizards of the Coast.